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Togedemaru counters

#0777
Lobby CP
6,351
Attack
122
Defense
95
HP
600
Raid timer
3 min
180s

Caught CP range 1,168 - 1,234.

Togedemaru weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Togedemaru is weak to ground2.56xfighting1.6xfire1.6x

  • Double weak (1)
  • Weak (2)
  • Neutral (3)
  • Resists (12)

It resists flying0.39xpoison0.39xsteel0.39xnormal0.625xrock0.625xbug0.625xgrass0.625xelectric0.625xpsychic0.625xice0.625xdragon0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Togedemaru counters

One trainer with counters this good beats Togedemaru alone. Difficulty rating 0.06 with the best counter, 0:10 to win.

Trainers1soloable
#AttackerMoveset
1Excadrillgroundsteeljoint top pickgroundMud-SlapgroundDrill Run3,2440:100.060.04152.2%
2GarchompdragongroundgroundMud ShotgroundEarthquake3,9620:120.070.03694.7%
3RhyperiorgroundrockgroundMud-SlapgroundDrill Run3,7330:120.070.03633.1%
4SwampertwatergroundgroundMud ShotgroundEarthquake2,9740:120.070.03633.1%
5MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3280:120.070.03633.1%
6HippowdongroundgroundSand AttackgroundScorching Sands3,0850:130.070.03435.5%
7GolemrockgroundgroundMud ShotgroundEarthquake2,9490:120.070.03633.1%
8GolurkgroundghostgroundMud-SlapgroundEarth Power2,8540:120.070.03487.8%
9FlygongrounddragongroundMud ShotgroundEarthquake2,6610:120.070.03487.8%
10SandslashgroundgroundSand AttackgroundScorching Sands2,3740:130.070.03335.6%
11PalossandghostgroundgroundSand AttackgroundEarth Power2,4440:140.080.03109.6%
12NidokingpoisongroundbugFury CuttergroundEarth Power2,5670:140.080.03114.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Togedemaru.

Estimator is how many trainers of this strength the fight needs. Power is the share of Togedemaru's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1electricThunder Shock+electricWild Chargehardest0:120.070.0100%
2electricSpark+electricWild Charge0:120.070.0100%
3electricThunder Shock+steelGyro Ball0:120.070.0100%
4electricSpark+steelGyro Ball0:120.070.0100%
5electricThunder Shock+bugFell Stinger0:120.070.0100%
6electricSpark+bugFell Stinger0:120.070.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Togedemaru throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
electricThunder ShockSTAB4+70.5s0.20s
electricSparkSTAB4+60.5s0.10s

Charged moves

MovePowerEnergyDurationHits at
electricWild ChargeSTAB90-502.5s1.60s
steelGyro BallSTAB85-503.5s3.20s
bugFell Stinger45-332.0s1.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,1681,461
11/11/111,1811,477
12/12/121,1941,493
13/13/131,2081,510
14/14/141,2211,526
15/15/15hundo1,2341,543

Caught CP range 1,168 - 1,234, or 1,461 - 1,543 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Togedemaru is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
190
Game Master
Base Defense
145
Game Master
Base Stamina
163
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((190 + 15) x 0.5974)122Game Master base Attack, tier CPM
Defensefloor((145 + 15) x 0.5974)95Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 163 unused600tier HP pool
Lobby CPfloor((190 + 15) x sqrt(145 + 15) x sqrt(600) / 10) β€” no CPM term6,351Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Togedemaru's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.