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Shadow Thundurus (Incarnate) counters

#0642
Lobby CP
23,777
Attack
213
Defense
136
HP
4,000
Raid timer
3 min
180s

Caught CP range 1,762 - 1,911.

Thundurus (Incarnate) weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Thundurus (Incarnate) is weak to rock1.6xice1.6x

  • Weak (2)
  • Neutral (10)
  • Resists (6)

It resists fighting0.625xflying0.625xground0.625xbug0.625xsteel0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Thundurus (Incarnate) counters

Beating Thundurus (Incarnate) should take 2 trainers with Pokemon of this strength. Difficulty rating 1.45 with the best counter, 4:15 to win.

Trainers2duo
#AttackerMoveset
1Rhyperiorgroundrockjoint top pickrockSmack DownrockRock Wrecker3,7334:151.454.092.1%
2BaxcaliburdragoniceiceIce FangiceAvalanche3,5504:181.475.290.9%
3GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2734:131.445.992.7%
4MamoswineicegroundicePowder SnowiceAvalanche3,3284:221.494.689.5%
5TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1284:201.485.490.2%
6GigalithrocknormalLock-OnrockMeteor Beam3,2284:271.526.087.9%
7RampardosrockrockSmack DownrockRock Slide3,2984:121.446.093.0%
8Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1054:191.486.090.5%
9TyranitarrockdarkrockSmack DownrockStone Edge3,8344:391.595.284.1%
10CetitaniceiceIce ShardiceAvalanche3,1134:501.655.880.9%
11GlaceoniceiceIce ShardiceAvalanche3,1264:461.636.082.0%
12WeaviledarkiceiceIce ShardiceAvalanche3,0054:441.625.882.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Thundurus (Incarnate).

Estimator is how many trainers of this strength the fight needs. Power is the share of Thundurus (Incarnate)'s HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1ghostAstonish+fightingBrick Breakhardest4:241.505.9100%
2electricThunder Shock+fightingBrick Break4:221.496.0100%
3electricThunder Shock+darkCrunch4:201.485.9100%
4electricThunder Shock+electricThunder4:201.484.6100%
5ghostAstonish+electricThunder4:191.474.9100%
6ghostAstonish+darkCrunch4:181.475.8100%
7electricThunder Shock+electricThunder Punch4:171.464.3100%
8ghostAstonish+electricThunder Punch4:151.454.4100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Thundurus (Incarnate) throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
electricThunder ShockSTAB4+70.5s0.20s
ghostAstonish7+131.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
electricThunderSTAB100-1002.5s1.30s
electricThunder PunchSTAB50-332.0s1.90s
fightingBrick Break40-331.5s0.70s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,7622,203
7/7/71,7792,224
8/8/81,7952,244
9/9/91,8112,264
10/10/101,8282,285
11/11/111,8442,306
12/12/121,8612,326
13/13/131,8782,347
14/14/141,8942,368
15/15/15hundo1,9112,389

Caught CP range 1,762 - 1,911, or 2,203 - 2,389 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

LeekDuck publishes 1,762 - 1,911 normal and 2,203 - 2,389 boosted for this boss β€” both match the table above exactly, computed from base stats rather than copied from it.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,762, not at the 1,828 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 66 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

in rotation nowShadow Thundurus (Incarnate)5-Star Raids β€” simulated here as Shadow Tier 5
  • Shiny available
  • Weather boosted in rainy or Windy (catch at level 25)

Boss stats

How the numbers in the header are built.

Base Attack
266
Game Master
Base Defense
164
Game Master
Base Stamina
188
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((266 + 15) x 0.76)213Game Master base Attack, tier CPM
Defensefloor((164 + 15) x 0.76)136Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 188 unused4,000tier HP pool
Lobby CPfloor((266 + 15) x sqrt(164 + 15) x sqrt(4,000) / 10) β€” no CPM term23,777Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Thundurus (Incarnate)'s own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.