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Tapu Lele counters

#0786
Lobby CP
10,022
Attack
163
Defense
133
HP
600
Raid timer
3 min
180s

Caught CP range 1,912 - 1,996.

Tapu Lele weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Tapu Lele is weak to poison1.6xghost1.6xsteel1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists fighting0.39xdragon0.39xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Tapu Lele counters

One trainer with counters this good beats Tapu Lele alone. Difficulty rating 0.11 with the best counter, 0:20 to win.

Trainers1soloable
#AttackerMoveset
1Metagrosssteelpsychicjoint top picksteelBullet PunchsteelMeteor Mash3,7910:200.110.02192.9%
2ChandelureghostfireghostHexghostShadow Ball3,2680:190.100.02331.3%
3TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2500:210.120.02085.8%
4GholdengosteelghostghostHexghostShadow Ball3,5170:200.110.02179.7%
5DragapultdragonghostghostAstonishghostShadow Ball3,5320:200.110.12211.8%
6CursolaghostghostHexghostShadow Ball3,0630:200.110.02173.0%
7OverqwildarkpoisonpoisonPoison JabpoisonSludge Bomb2,9460:230.130.11923.7%
8GengarghostpoisonghostLickghostShadow Ball2,8780:210.120.62088.2%
9ExcadrillgroundsteelsteelMetal ClawsteelIron Head3,2440:230.130.11906.2%
10DhelmiseghostgrassghostShadow ClawghostShadow Ball2,9500:220.130.01937.6%
11RoseradegrasspoisonpoisonPoison JabpoisonSludge Bomb2,9710:220.120.31987.5%
12Hisuian ZoroarknormalghostghostShadow ClawghostShadow Ball2,6150:220.120.61978.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Tapu Lele.

Estimator is how many trainers of this strength the fight needs. Power is the share of Tapu Lele's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1ghostAstonish+fairyMoonblasthardest0:200.110.1100%
2psychicConfusion+fairyMoonblast0:200.110.1100%
3psychicConfusion+fairyDraining Kiss0:200.110.0100%
4ghostAstonish+fairyDraining Kiss0:200.110.0100%
5ghostAstonish+psychicPsyshock0:200.110.0100%
6ghostAstonish+psychicFuture Sight0:200.110.1100%
7psychicConfusion+fightingFocus Blast0:200.110.0100%
8psychicConfusion+psychicPsyshock0:200.110.0100%
9ghostAstonish+fightingFocus Blast0:200.110.0100%
10psychicConfusion+psychicFuture Sight0:200.110.1100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Tapu Lele throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicConfusionSTAB19+141.5s0.50s
ghostAstonish7+131.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
psychicFuture SightSTAB115-1002.5s1.20s
fightingFocus Blast140-1003.5s3.00s
fairyMoonblastSTAB130-1004.0s2.30s
psychicPsyshockSTAB60-332.5s1.80s
fairyDraining KissSTAB60-502.5s0.90s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,9122,390
11/11/111,9292,411
12/12/121,9452,432
13/13/131,9622,453
14/14/141,9792,474
15/15/15hundo1,9962,496

Caught CP range 1,912 - 1,996, or 2,390 - 2,496 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Tapu Lele is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
259
Game Master
Base Defense
208
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((259 + 15) x 0.5974)163Game Master base Attack, tier CPM
Defensefloor((208 + 15) x 0.5974)133Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 172 unused600tier HP pool
Lobby CPfloor((259 + 15) x sqrt(208 + 15) x sqrt(600) / 10) β€” no CPM term10,022Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Tapu Lele's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.