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Tapu Koko counters

#0785
Lobby CP
22,260
Attack
193
Defense
143
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,730 - 1,810.

Tapu Koko weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Tapu Koko is weak to poison1.6xground1.6x

  • Weak (2)
  • Neutral (10)
  • Resists (6)

It resists dragon0.39xfighting0.625xflying0.625xbug0.625xelectric0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Tapu Koko counters

One trainer with counters this good beats Tapu Koko alone. Difficulty rating 0.77 with the best counter, 2:15 to win.

Trainers1soloable
#AttackerMoveset
1Excadrillgroundsteeljoint top pickgroundMud-SlapgroundScorching Sands3,2442:150.773.0174.4%
2RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,7332:260.832.6161.2%
3GarchompdragongroundgroundMud ShotgroundEarth Power3,9622:230.822.9164.0%
4MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3282:220.813.8165.3%
5RhydongroundrockgroundMud-SlapgroundEarthquake3,1792:400.913.3146.5%
6RoseradegrasspoisonpoisonPoison JabpoisonSludge Bomb2,9712:280.845.0158.5%
7RevavroomsteelpoisonpoisonPoison JabpoisonGunk Shot2,9512:380.904.9148.5%
8OverqwildarkpoisonpoisonPoison JabpoisonSludge Bomb2,9462:350.885.8151.6%
9GolemrockgroundgroundMud-SlapgroundEarthquake2,9492:480.963.5139.4%
10KrookodilegrounddarkgroundMud-SlapgroundEarthquake3,0462:400.914.3146.3%
11UrsalunagroundnormalnormalScratchgroundHigh Horsepower3,8542:510.973.4137.3%
12MudsdalegroundgroundMud-SlapgroundEarthquake3,0462:460.954.1141.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Tapu Koko.

Estimator is how many trainers of this strength the fight needs. Power is the share of Tapu Koko's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1electricVolt Switch+flyingBrave Birdhardest2:330.874.190%
2normalQuick Attack+flyingBrave Bird2:320.864.394%
3normalQuick Attack+fairyDazzling Gleam2:300.865.499%
4electricVolt Switch+fairyDazzling Gleam2:280.845.0100%
5normalQuick Attack+electricThunder2:220.812.4100%
6electricVolt Switch+electricThunderbolt2:220.812.2100%
7electricVolt Switch+electricThunder2:210.802.0100%
8normalQuick Attack+electricThunderbolt2:210.802.5100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Tapu Koko throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
electricVolt SwitchSTAB13+201.5s0.60s
normalQuick Attack10+131.0s0.45s

Charged moves

MovePowerEnergyDurationHits at
flyingBrave Bird130-1002.0s1.00s
electricThunderSTAB100-1002.5s1.30s
electricThunderboltSTAB80-502.5s1.80s
fairyDazzling GleamSTAB100-503.5s2.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,7302,162
11/11/111,7462,182
12/12/121,7622,202
13/13/131,7782,222
14/14/141,7942,243
15/15/15hundo1,8102,263

Caught CP range 1,730 - 1,810, or 2,162 - 2,263 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Tapu Koko is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
250
Game Master
Base Defense
181
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((250 + 15) x 0.73)193Game Master base Attack, tier CPM
Defensefloor((181 + 15) x 0.73)143Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 172 unused3,600tier HP pool
Lobby CPfloor((250 + 15) x sqrt(181 + 15) x sqrt(3,600) / 10) β€” no CPM term22,260Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Tapu Koko's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.