Skip to content
PoGoBud
Raid alerts…

Tadbulb counters

#0938
electricTier 3
Lobby CP
6,697
Attack
86
Defense
64
HP
3,600
Raid timer
3 min
180s

Caught CP range 477 - 520.

Tadbulb weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Tadbulb is weak to ground1.6x

  • Weak (1)
  • Neutral (14)
  • Resists (3)

It resists flying0.625xsteel0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Tadbulb counters

One trainer with counters this good beats Tadbulb alone. Difficulty rating 0.37 with the best counter, 1:04 to win.

Trainers1soloable
#AttackerMoveset
1Garchompdragongroundjoint top pickgroundMud ShotgroundEarthquake3,9621:040.370.0363.9%
2ExcadrillgroundsteelgroundMud-SlapgroundEarthquake3,2440:590.340.1395.6%
3MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3281:020.350.0380.4%
4RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,7331:030.360.0369.6%
5GolurkgroundghostgroundMud-SlapgroundEarth Power2,8541:090.390.1341.4%
6TorterragrassgroundgroundMud-SlapgroundEarthquake2,9341:150.430.0312.6%
7FlygongrounddragongroundSand AttackgroundEarthquake2,6611:140.420.0318.6%
8KrookodilegrounddarkgroundMud-SlapgroundEarthquake3,0461:110.400.1332.4%
9RhydongroundrockgroundMud-SlapgroundEarthquake3,1791:110.410.1328.8%
10MudsdalegroundgroundMud-SlapgroundEarthquake3,0461:120.410.1324.6%
11DonphangroundgroundMud-SlapgroundEarthquake3,0131:120.410.1324.1%
12HippowdongroundgroundSand AttackgroundEarthquake3,0851:140.420.0315.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Tadbulb.

Estimator is how many trainers of this strength the fight needs. Power is the share of Tadbulb's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1electricThunder Shock+electricParabolic Chargehardest1:060.380.0100%
2electricThunder Shock+electricDischarge1:060.380.0100%
3waterWater Gun+electricParabolic Charge1:050.370.0100%
4waterWater Gun+electricDischarge1:050.370.0100%
5waterWater Gun+electricZap Cannon1:050.370.2100%
6electricThunder Shock+electricZap Cannon1:050.370.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Tadbulb throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater Gun5+50.5s0.30s
electricThunder ShockSTAB4+70.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
electricZap CannonSTAB140-1003.5s2.80s
electricDischargeSTAB65-332.5s1.70s
electricParabolic ChargeSTAB70-503.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor477596
11/11/11486607
12/12/12494618
13/13/13503629
14/14/14512640
15/15/15hundo520651

Caught CP range 477 - 520, or 596 - 651 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Tadbulb is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
104
Game Master
Base Defense
73
Game Master
Base Stamina
156
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((104 + 15) x 0.73)86Game Master base Attack, tier CPM
Defensefloor((73 + 15) x 0.73)64Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 156 unused3,600tier HP pool
Lobby CPfloor((104 + 15) x sqrt(73 + 15) x sqrt(3,600) / 10) β€” no CPM term6,697Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Tadbulb's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.