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Shadow Swellow counters

#0277
normalflyingShadow Tier 3
Lobby CP
14,913
Attack
152
Defense
105
HP
4,000
Raid timer
3 min
180s

Caught CP range 986 - 1,097.

Swellow weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Swellow is weak to rock1.6xelectric1.6xice1.6x

  • Weak (3)
  • Neutral (11)
  • Resists (4)

It resists ground0.39xghost0.39xbug0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Swellow counters

Beating Swellow should take 2 trainers with Pokemon of this strength. Difficulty rating 1.12 with the best counter, 3:17 to win.

Trainers2duo
#AttackerMoveset
1Magnezoneelectricsteeljoint top pickelectricVolt SwitchelectricWild Charge3,2053:171.122.6119.4%
2GigalithrocknormalLock-OnrockMeteor Beam3,2283:111.084.6123.2%
3ElectivireelectricelectricThunder ShockelectricWild Charge3,0793:091.075.3124.3%
4GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2733:101.085.1123.6%
5RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7333:171.124.0118.9%
6RampardosrockrockSmack DownrockRock Slide3,2983:051.055.8126.8%
7Alolan GolemrockelectricrockRock ThrowelectricWild Charge2,9493:341.223.1109.8%
8TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1283:241.164.9115.0%
9TyranitarrockdarkrockSmack DownrockStone Edge3,8343:321.214.1110.8%
10AggronsteelrockrockSmack DownrockMeteor Beam3,0003:461.292.3103.7%
11LuxrayelectricelectricSparkelectricWild Charge2,8883:281.185.3112.9%
12BaxcaliburdragoniceiceIce FangiceAvalanche3,5503:241.165.8114.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Swellow.

Estimator is how many trainers of this strength the fight needs. Power is the share of Swellow's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1steelSteel Wing+flyingBrave Birdhardest3:171.125.4100%
2steelSteel Wing+flyingSky Attack3:131.105.3100%
3flyingWing Attack+flyingBrave Bird3:131.104.7100%
4flyingWing Attack+flyingSky Attack3:111.094.8100%
5steelSteel Wing+flyingAerial Ace3:091.084.1100%
6flyingWing Attack+flyingAerial Ace3:071.073.599%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Swellow throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
steelSteel Wing14+81.0s0.70s
flyingWing AttackSTAB10+111.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
flyingBrave BirdSTAB130-1002.0s1.00s
flyingSky AttackSTAB80-502.0s1.50s
flyingAerial AceSTAB55-332.5s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor9861,232
7/7/79981,247
8/8/81,0101,263
9/9/91,0221,278
10/10/101,0341,293
11/11/111,0471,309
12/12/121,0591,324
13/13/131,0721,340
14/14/141,0841,355
15/15/15hundo1,0971,371

Caught CP range 986 - 1,097, or 1,232 - 1,371 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 986, not at the 1,034 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 48 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Swellow is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
185
Game Master
Base Defense
124
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((185 + 15) x 0.76)152Game Master base Attack, tier CPM
Defensefloor((124 + 15) x 0.76)105Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 155 unused4,000tier HP pool
Lobby CPfloor((185 + 15) x sqrt(124 + 15) x sqrt(4,000) / 10) β€” no CPM term14,913Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Swellow's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.