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Stunfisk counters

#0618
Lobby CP
5,311
Attack
94
Defense
111
HP
600
Raid timer
3 min
180s

Caught CP range 1,169 - 1,235.

Stunfisk weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Stunfisk is weak to ground1.6xwater1.6xgrass1.6xice1.6x

  • Weak (4)
  • Neutral (9)
  • Resists (4)
  • Double resists (1)

It resists electric0.24xflying0.625xpoison0.625xrock0.625xsteel0.625xβ€” bringing one of those is throwing damage away.

Best Stunfisk counters

One trainer with counters this good beats Stunfisk alone. Difficulty rating 0.10 with the best counter, 0:18 to win.

Trainers1soloable
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,3240:180.100.02419.2%
2Meowscaradagrassdarkjoint top pickgrassLeafagegrassFrenzy Plant2,8250:170.090.02564.4%
3BaxcaliburdragoniceiceIce FangiceAvalanche3,5500:180.100.02386.1%
4SceptilegrassgrassBullet SeedgrassFrenzy Plant2,7570:190.100.02346.3%
5TsareenagrassgrassRazor LeafgrassGrass Knot2,9640:190.110.02294.5%
6RoseradegrasspoisongrassRazor LeafgrassGrass Knot2,9710:180.100.02398.0%
7GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6540:170.090.02564.4%
8MamoswineicegroundgroundMud-SlapiceAvalanche3,3280:180.100.02356.5%
9InteleonwaterwaterWater GunwaterHydro Cannon2,9640:170.100.02514.1%
10KinglerwaterwaterBubblewaterCrabhammer2,8290:170.100.02502.6%
11Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1050:180.100.02434.1%
12PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2000:180.100.02421.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Stunfisk.

Estimator is how many trainers of this strength the fight needs. Power is the share of Stunfisk's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1electricThunder Shock+waterMuddy Waterhardest0:180.100.0100%
2groundMud Shot+waterMuddy Water0:180.100.0100%
3electricThunder Shock+groundMud Bomb0:180.100.0100%
4electricThunder Shock+electricDischarge0:180.100.0100%
5groundMud Shot+groundMud Bomb0:180.100.0100%
6groundMud Shot+electricDischarge0:180.100.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Stunfisk throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
electricThunder ShockSTAB4+70.5s0.20s
groundMud ShotSTAB4+60.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
electricDischargeSTAB65-332.5s1.70s
groundMud BombSTAB60-332.5s1.90s
waterMuddy Water45-332.0s1.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,1691,461
11/11/111,1821,477
12/12/121,1951,494
13/13/131,2081,511
14/14/141,2221,528
15/15/15hundo1,2351,544

Caught CP range 1,169 - 1,235, or 1,461 - 1,544 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Stunfisk is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
144
Game Master
Base Defense
171
Game Master
Base Stamina
240
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((144 + 15) x 0.5974)94Game Master base Attack, tier CPM
Defensefloor((171 + 15) x 0.5974)111Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 240 unused600tier HP pool
Lobby CPfloor((144 + 15) x sqrt(171 + 15) x sqrt(600) / 10) β€” no CPM term5,311Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Stunfisk's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.