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Starmie counters

#0121
Lobby CP
19,044
Attack
164
Defense
145
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,404 - 1,476.

Starmie weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Starmie is weak to bug1.6xghost1.6xgrass1.6xelectric1.6xdark1.6x

  • Weak (5)
  • Neutral (7)
  • Resists (6)

It resists fighting0.625xsteel0.625xfire0.625xwater0.625xpsychic0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Starmie counters

One trainer with counters this good beats Starmie alone. Difficulty rating 0.74 with the best counter, 2:10 to win.

Trainers1soloable
#AttackerMoveset
1Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,6252:100.742.4181.2%
2TyranitarrockdarkdarkBitedarkBrutal Swing3,8342:100.743.0180.1%
3GholdengosteelghostghostHexghostShadow Ball3,5172:140.762.7174.8%
4RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,3242:120.753.4178.3%
5KingambitdarksteeldarkSnarldarkFoul Play3,6142:200.802.2167.4%
6DragapultdragonghostghostAstonishghostShadow Ball3,5322:150.773.4174.1%
7ElectivireelectricelectricThunder ShockelectricWild Charge3,0792:130.764.3176.2%
8SceptilegrassbugFury CuttergrassFrenzy Plant2,7572:150.774.1173.3%
9MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8252:180.783.6170.5%
10MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,2052:220.813.2165.0%
11GengarghostpoisonghostLickghostShadow Ball2,8782:140.765.2175.4%
12CursolaghostghostHexghostShadow Ball3,0632:200.804.7167.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Starmie.

Estimator is how many trainers of this strength the fight needs. Power is the share of Starmie's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 32 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicPsywave+waterHydro Pumphardest2:170.783.8100%
2waterWater Gun+waterHydro Pump2:160.774.0100%
3normalQuick Attack+waterHydro Pump2:150.773.8100%
4normalHidden Power+iceIce Beam2:150.773.8100%
5normalQuick Attack+iceIce Beam2:150.773.9100%
6waterWater Gun+psychicPsychic2:150.773.2100%
7waterWater Gun+iceIce Beam2:150.774.0100%
8normalHidden Power+waterHydro Pump2:150.773.7100%
9psychicPsywave+psychicPsychic2:140.772.9100%
10psychicPsywave+iceIce Beam2:140.763.8100%
11normalQuick Attack+psychicPsychic2:140.762.8100%
12normalQuick Attack+psychicPsybeam2:140.762.0100%
13psychicPsywave+electricThunder2:140.762.3100%
14psychicPsywave+psychicPsybeam2:140.762.0100%
15waterWater Gun+electricThunder2:140.762.6100%
16normalQuick Attack+electricThunder2:130.762.4100%
17waterWater Gun+psychicPsybeam2:130.762.1100%
18normalQuick Attack+rockPower Gem2:130.762.8100%
19normalHidden Power+psychicPsybeam2:130.761.9100%
20normalQuick Attack+waterAqua Jet2:130.762.2100%
21normalHidden Power+waterAqua Jet2:130.762.3100%
22waterWater Gun+waterSurf2:130.763.5100%
23waterWater Gun+waterAqua Jet2:130.762.3100%
24psychicPsywave+rockPower Gem2:130.762.8100%
25psychicPsywave+waterSurf2:130.763.2100%
26normalHidden Power+waterSurf2:130.763.1100%
27normalHidden Power+rockPower Gem2:130.762.7100%
28normalHidden Power+psychicPsychic2:130.762.6100%
29normalHidden Power+electricThunder2:130.762.4100%
30psychicPsywave+waterAqua Jet2:130.752.1100%
31normalQuick Attack+waterSurf2:120.753.1100%
32waterWater Gun+rockPower Gem2:120.752.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Starmie throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater GunSTAB5+50.5s0.30s
normalHidden Power15+151.5s1.10s
normalQuick Attack10+131.0s0.45s
psychicPsywaveSTAB4+70.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
waterSurfSTAB60-501.5s1.20s
waterHydro PumpSTAB135-1003.5s1.10s
electricThunder100-1002.5s1.30s
psychicPsychicSTAB95-503.0s1.50s
iceIce Beam95-503.5s1.50s
rockPower Gem80-503.0s2.05s
psychicPsybeamSTAB65-503.0s1.10s
waterAqua JetSTAB45-332.5s1.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,4041,756
11/11/111,4191,773
12/12/121,4331,791
13/13/131,4471,809
14/14/141,4621,828
15/15/15hundo1,4761,846

Caught CP range 1,404 - 1,476, or 1,756 - 1,846 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Starmie is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
210
Game Master
Base Defense
184
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((210 + 15) x 0.73)164Game Master base Attack, tier CPM
Defensefloor((184 + 15) x 0.73)145Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 155 unused3,600tier HP pool
Lobby CPfloor((210 + 15) x sqrt(184 + 15) x sqrt(3,600) / 10) β€” no CPM term19,044Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Starmie's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.