Starmie weaknesses and resistances
Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.
Starmie is weak to bug1.6xghost1.6xgrass1.6xelectric1.6xdark1.6x
- Weak (5)
- Neutral (7)
- Resists (6)
It resists fighting0.625xsteel0.625xfire0.625xwater0.625xpsychic0.625xice0.625xβ bringing one of those is throwing damage away.
Best Starmie counters
One trainer with counters this good beats Starmie alone. Difficulty rating 0.74 with the best counter, 2:10 to win.
| # | Attacker | Moveset | ||||||
|---|---|---|---|---|---|---|---|---|
| 1 | darkBitedarkBrutal Swing | 3,625 | 2:10 | 0.74 | 2.4 | 181.2% | ||
| 2 | darkBitedarkBrutal Swing | 3,834 | 2:10 | 0.74 | 3.0 | 180.1% | ||
| 3 | ghostHexghostShadow Ball | 3,517 | 2:14 | 0.76 | 2.7 | 174.8% | ||
| 4 | grassRazor LeafgrassFrenzy Plant | 3,324 | 2:12 | 0.75 | 3.4 | 178.3% | ||
| 5 | darkSnarldarkFoul Play | 3,614 | 2:20 | 0.80 | 2.2 | 167.4% | ||
| 6 | ghostAstonishghostShadow Ball | 3,532 | 2:15 | 0.77 | 3.4 | 174.1% | ||
| 7 | electricThunder ShockelectricWild Charge | 3,079 | 2:13 | 0.76 | 4.3 | 176.2% | ||
| 8 | bugFury CuttergrassFrenzy Plant | 2,757 | 2:15 | 0.77 | 4.1 | 173.3% | ||
| 9 | grassLeafagegrassFrenzy Plant | 2,825 | 2:18 | 0.78 | 3.6 | 170.5% | ||
| 10 | electricVolt SwitchelectricWild Charge | 3,205 | 2:22 | 0.81 | 3.2 | 165.0% | ||
| 11 | ghostLickghostShadow Ball | 2,878 | 2:14 | 0.76 | 5.2 | 175.4% | ||
| 12 | ghostHexghostShadow Ball | 3,063 | 2:20 | 0.80 | 4.7 | 167.4% |
Ordered by Overall, pokebattler.com's own default β a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.
Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Starmie.
Estimator is how many trainers of this strength the fight needs. Power is the share of Starmie's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.
Hardest movesets to raid against
The boss rolls one of these 32 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.
| # | Boss moveset | Time to win | Estimator | Faints | Win % |
|---|---|---|---|---|---|
| 1 | psychicPsywave+waterHydro Pumphardest | 2:17 | 0.78 | 3.8 | 100% |
| 2 | waterWater Gun+waterHydro Pump | 2:16 | 0.77 | 4.0 | 100% |
| 3 | normalQuick Attack+waterHydro Pump | 2:15 | 0.77 | 3.8 | 100% |
| 4 | normalHidden Power+iceIce Beam | 2:15 | 0.77 | 3.8 | 100% |
| 5 | normalQuick Attack+iceIce Beam | 2:15 | 0.77 | 3.9 | 100% |
| 6 | waterWater Gun+psychicPsychic | 2:15 | 0.77 | 3.2 | 100% |
| 7 | waterWater Gun+iceIce Beam | 2:15 | 0.77 | 4.0 | 100% |
| 8 | normalHidden Power+waterHydro Pump | 2:15 | 0.77 | 3.7 | 100% |
| 9 | psychicPsywave+psychicPsychic | 2:14 | 0.77 | 2.9 | 100% |
| 10 | psychicPsywave+iceIce Beam | 2:14 | 0.76 | 3.8 | 100% |
| 11 | normalQuick Attack+psychicPsychic | 2:14 | 0.76 | 2.8 | 100% |
| 12 | normalQuick Attack+psychicPsybeam | 2:14 | 0.76 | 2.0 | 100% |
| 13 | psychicPsywave+electricThunder | 2:14 | 0.76 | 2.3 | 100% |
| 14 | psychicPsywave+psychicPsybeam | 2:14 | 0.76 | 2.0 | 100% |
| 15 | waterWater Gun+electricThunder | 2:14 | 0.76 | 2.6 | 100% |
| 16 | normalQuick Attack+electricThunder | 2:13 | 0.76 | 2.4 | 100% |
| 17 | waterWater Gun+psychicPsybeam | 2:13 | 0.76 | 2.1 | 100% |
| 18 | normalQuick Attack+rockPower Gem | 2:13 | 0.76 | 2.8 | 100% |
| 19 | normalHidden Power+psychicPsybeam | 2:13 | 0.76 | 1.9 | 100% |
| 20 | normalQuick Attack+waterAqua Jet | 2:13 | 0.76 | 2.2 | 100% |
| 21 | normalHidden Power+waterAqua Jet | 2:13 | 0.76 | 2.3 | 100% |
| 22 | waterWater Gun+waterSurf | 2:13 | 0.76 | 3.5 | 100% |
| 23 | waterWater Gun+waterAqua Jet | 2:13 | 0.76 | 2.3 | 100% |
| 24 | psychicPsywave+rockPower Gem | 2:13 | 0.76 | 2.8 | 100% |
| 25 | psychicPsywave+waterSurf | 2:13 | 0.76 | 3.2 | 100% |
| 26 | normalHidden Power+waterSurf | 2:13 | 0.76 | 3.1 | 100% |
| 27 | normalHidden Power+rockPower Gem | 2:13 | 0.76 | 2.7 | 100% |
| 28 | normalHidden Power+psychicPsychic | 2:13 | 0.76 | 2.6 | 100% |
| 29 | normalHidden Power+electricThunder | 2:13 | 0.76 | 2.4 | 100% |
| 30 | psychicPsywave+waterAqua Jet | 2:13 | 0.75 | 2.1 | 100% |
| 31 | normalQuick Attack+waterSurf | 2:12 | 0.75 | 3.1 | 100% |
| 32 | waterWater Gun+rockPower Gem | 2:12 | 0.75 | 2.9 | 100% |
A raid boss rolls only its standard movepool β never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.
What Starmie throws at you
Its standard movepool, with the damage window a dodge has to beat.
Fast moves
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| waterWater GunSTAB | 5 | +5 | 0.5s | 0.30s |
| normalHidden Power | 15 | +15 | 1.5s | 1.10s |
| normalQuick Attack | 10 | +13 | 1.0s | 0.45s |
| psychicPsywaveSTAB | 4 | +7 | 0.5s | 0.30s |
Charged moves
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| waterSurfSTAB | 60 | -50 | 1.5s | 1.20s |
| waterHydro PumpSTAB | 135 | -100 | 3.5s | 1.10s |
| electricThunder | 100 | -100 | 2.5s | 1.30s |
| psychicPsychicSTAB | 95 | -50 | 3.0s | 1.50s |
| iceIce Beam | 95 | -50 | 3.5s | 1.50s |
| rockPower Gem | 80 | -50 | 3.0s | 2.05s |
| psychicPsybeamSTAB | 65 | -50 | 3.0s | 1.10s |
| waterAqua JetSTAB | 45 | -33 | 2.5s | 1.60s |
Catch CP
What the encounter after the fight can hand you.
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 10/10/10floor | 1,404 | 1,756 |
| 11/11/11 | 1,419 | 1,773 |
| 12/12/12 | 1,433 | 1,791 |
| 13/13/13 | 1,447 | 1,809 |
| 14/14/14 | 1,462 | 1,828 |
| 15/15/15hundo | 1,476 | 1,846 |
Caught CP range 1,404 - 1,476, or 1,756 - 1,846 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
When it is in raids
Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.
Starmie is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β Pokebattler simulates any defender you name, current boss or not.
Boss stats
How the numbers in the header are built.
| Header number | Worked out | Value | Inputs from |
|---|---|---|---|
| Attack | floor((210 + 15) x 0.73) | 164 | Game Master base Attack, tier CPM |
| Defense | floor((184 + 15) x 0.73) | 145 | Game Master base Defense, tier CPM |
| HP | 3,600 β fixed by tier, base Stamina 155 unused | 3,600 | tier HP pool |
| Lobby CP | floor((210 + 15) x sqrt(184 + 15) x sqrt(3,600) / 10) β no CPM term | 19,044 | Game Master base stats, tier HP pool |
A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.
Starmie's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.