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Shadow Starly counters

#0396
normalflyingShadow Tier 1
Lobby CP
2,427
Attack
69
Defense
43
HP
600
Raid timer
3 min
180s

Caught CP range 342 - 410.

Starly weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Starly is weak to rock1.6xelectric1.6xice1.6x

  • Weak (3)
  • Neutral (11)
  • Resists (4)

It resists ground0.39xghost0.39xbug0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Starly counters

One trainer with counters this good beats Starly alone. Difficulty rating 0.07 with the best counter, 0:12 to win.

Trainers1soloable
#AttackerMoveset
1Magnezoneelectricsteeljoint top pickelectricVolt SwitchelectricWild Charge3,2050:120.070.03487.8%
2Rampardosrockjoint top pickrockSmack DownrockRock Slide3,2980:110.060.03791.1%
3Electivireelectricjoint top pickelectricThunder ShockelectricWild Charge3,0790:120.070.03676.0%
4BaxcaliburdragoniceiceIce FangiceAvalanche3,5500:120.070.03487.8%
5GigalithrocknormalLock-OnrockMeteor Beam3,2280:140.080.03131.9%
6RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7330:130.080.03229.4%
7Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1050:120.070.03573.5%
8GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2730:140.080.03219.8%
9Alolan GolemrockelectricrockRolloutelectricWild Charge2,9490:140.080.03114.0%
10TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1280:140.080.03173.0%
11LuxrayelectricelectricSparkelectricWild Charge2,8880:130.070.03353.6%
12StonjournerrockrockRock ThrowrockStone Edge3,2180:140.080.03006.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Starly.

Estimator is how many trainers of this strength the fight needs. Power is the share of Starly's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 9 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+flyingAerial Acehardest0:130.070.0100%
2groundSand Attack+flyingAerial Ace0:130.070.0100%
3normalTackle+flyingFly0:130.070.0100%
4normalTackle+flyingBrave Bird0:130.070.0100%
5normalQuick Attack+flyingAerial Ace0:130.070.0100%
6normalQuick Attack+flyingFly0:130.070.0100%
7groundSand Attack+flyingBrave Bird0:130.070.0100%
8groundSand Attack+flyingFly0:130.070.0100%
9normalQuick Attack+flyingBrave Bird0:130.070.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Starly throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalTackleSTAB5+50.5s0.30s
normalQuick AttackSTAB10+131.0s0.45s
groundSand Attack4+70.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
flyingBrave BirdSTAB130-1002.0s1.00s
flyingFlySTAB90-502.0s1.40s
flyingAerial AceSTAB55-332.5s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor342428
7/7/7350437
8/8/8357446
9/9/9364456
10/10/10372465
11/11/11380475
12/12/12387484
13/13/13395494
14/14/14403503
15/15/15hundo410513

Caught CP range 342 - 410, or 428 - 513 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 342, not at the 372 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 30 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Starly is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
101
Game Master
Base Defense
58
Game Master
Base Stamina
120
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((101 + 15) x 0.5974)69Game Master base Attack, tier CPM
Defensefloor((58 + 15) x 0.5974)43Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 120 unused600tier HP pool
Lobby CPfloor((101 + 15) x sqrt(58 + 15) x sqrt(600) / 10) β€” no CPM term2,427Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Starly's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.