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Squawkabilly counters

#0931
Lobby CP
26,832
Attack
158
Defense
94
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,063 - 1,127.

Squawkabilly weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Squawkabilly is weak to rock1.6xelectric1.6xice1.6x

  • Weak (3)
  • Neutral (11)
  • Resists (4)

It resists ground0.39xghost0.39xbug0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Squawkabilly counters

Beating Squawkabilly should take 2 trainers with Pokemon of this strength. Difficulty rating 1.30 with the best counter, 6:00 to win.

Trainers2duo
#AttackerMoveset
1Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,2736:001.305.984.4%
2RampardosrockrockSmack DownrockRock Slide3,2985:561.296.085.5%
3MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,2056:251.405.078.9%
4GigalithrocknormalLock-OnrockMeteor Beam3,2286:161.365.780.9%
5RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7336:231.395.379.4%
6ElectivireelectricelectricThunder ShockelectricWild Charge3,0796:141.366.081.2%
7TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1286:261.405.878.7%
8Alolan GolemrockelectricrockRolloutelectricWild Charge2,9496:581.524.772.7%
9Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1056:281.406.078.5%
10BaxcaliburdragoniceiceIce FangiceAvalanche3,5506:361.446.076.7%
11TyranitarrockdarkrockSmack DownrockStone Edge3,8347:001.525.472.4%
12AggronsteelrockrockSmack DownrockMeteor Beam3,0007:271.624.268.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Squawkabilly.

Estimator is how many trainers of this strength the fight needs. Power is the share of Squawkabilly's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1flyingAir Slash+flyingBrave Birdhardest6:181.376.0100%
2flyingPeck+flyingBrave Bird6:181.376.0100%
3flyingPeck+flyingFly6:151.365.9100%
4flyingAir Slash+flyingFly6:141.366.0100%
5flyingAir Slash+flyingAerial Ace6:061.335.1100%
6flyingPeck+flyingAerial Ace6:051.325.1100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Squawkabilly throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
flyingAir SlashSTAB12+81.0s0.80s
flyingPeckSTAB10+101.0s0.45s

Charged moves

MovePowerEnergyDurationHits at
flyingBrave BirdSTAB130-1002.0s1.00s
flyingFlySTAB90-502.0s1.40s
flyingAerial AceSTAB55-332.5s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,0631,329
11/11/111,0761,345
12/12/121,0881,361
13/13/131,1011,377
14/14/141,1141,393
15/15/15hundo1,1271,409

Caught CP range 1,063 - 1,127, or 1,329 - 1,409 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Squawkabilly is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
185
Game Master
Base Defense
105
Game Master
Base Stamina
193
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((185 + 15) x 0.79)158Game Master base Attack, tier CPM
Defensefloor((105 + 15) x 0.79)94Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 193 unused15,000tier HP pool
Lobby CPfloor((185 + 15) x sqrt(105 + 15) x sqrt(15,000) / 10) β€” no CPM term26,832Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Squawkabilly's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.