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Shadow Spoink counters

#0325
psychicShadow Tier 3
Lobby CP
10,363
Attack
106
Defense
104
HP
4,000
Raid timer
3 min
180s

Caught CP range 671 - 762.

Spoink weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Spoink is weak to bug1.6xghost1.6xdark1.6x

  • Weak (3)
  • Neutral (13)
  • Resists (2)

It resists fighting0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Spoink counters

Beating Spoink should take 2 trainers with Pokemon of this strength. Difficulty rating 1.06 with the best counter, 3:06 to win.

Trainers2duo
#AttackerMoveset
1Tyranitarrockdarkjoint top pickdarkBitedarkBrutal Swing3,8343:061.061.4126.0%
2Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,6253:041.051.7127.8%
3KingambitdarksteeldarkSnarldarkFoul Play3,6143:151.111.1120.3%
4IncineroarfiredarkdarkSnarldarkDarkest Lariat2,9963:161.121.7119.8%
5AbsoldarkdarkSnarldarkBrutal Swing2,5263:021.033.4129.2%
6WeaviledarkicedarkSnarldarkFoul Play3,0053:141.102.3121.3%
7ZoroarkdarkdarkSnarldarkFoul Play2,5713:071.063.2125.8%
8DragapultdragonghostghostAstonishghostShadow Ball3,5323:031.044.5128.2%
9GholdengosteelghostghostHexghostShadow Ball3,5173:111.083.4123.2%
10GrimmsnarldarkfairydarkSucker PunchdarkFoul Play2,8503:231.162.1115.4%
11VolcaronabugfirebugBug BitebugBug Buzz3,6323:131.103.7121.3%
12SalamencedragonflyingdarkBitedarkBrutal Swing3,7493:151.114.1120.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Spoink.

Estimator is how many trainers of this strength the fight needs. Power is the share of Spoink's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterSplash+psychicMirror Coathardest3:101.081.2100%
2waterSplash+ghostShadow Ball3:091.082.8100%
3psychicZen Headbutt+psychicPsybeam3:091.081.693%
4psychicZen Headbutt+psychicMirror Coat3:091.081.6100%
5waterSplash+psychicPsybeam3:091.081.2100%
6psychicZen Headbutt+ghostShadow Ball3:091.083.2100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Spoink throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicZen HeadbuttSTAB11+91.0s0.75s
waterSplash0+171.5s0.80s

Charged moves

MovePowerEnergyDurationHits at
ghostShadow Ball100-503.0s2.40s
psychicMirror CoatSTAB60-502.5s2.20s
psychicPsybeamSTAB65-503.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor671838
7/7/7681851
8/8/8690863
9/9/9700876
10/10/10711888
11/11/11721901
12/12/12731914
13/13/13741927
14/14/14752940
15/15/15hundo762953

Caught CP range 671 - 762, or 838 - 953 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 671, not at the 711 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 40 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Spoink is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
125
Game Master
Base Defense
122
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((125 + 15) x 0.76)106Game Master base Attack, tier CPM
Defensefloor((122 + 15) x 0.76)104Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 155 unused4,000tier HP pool
Lobby CPfloor((125 + 15) x sqrt(122 + 15) x sqrt(4,000) / 10) β€” no CPM term10,363Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Spoink's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.