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Shadow Snover counters

#0459
grassiceShadow Tier 3
Lobby CP
9,006
Attack
98
Defense
91
HP
4,000
Raid timer
3 min
180s

Caught CP range 577 - 662.

Snover weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Snover is weak to fire2.56xfighting1.6xflying1.6xpoison1.6xrock1.6xbug1.6xsteel1.6x

  • Double weak (1)
  • Weak (6)
  • Neutral (7)
  • Resists (4)

It resists ground0.625xwater0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Snover counters

One trainer with counters this good beats Snover alone. Difficulty rating 0.55 with the best counter, 1:37 to win.

Trainers1soloable
#AttackerMoveset
1Volcaronabugfirejoint top pickfireFire SpinfireOverheat3,6321:370.551.2242.6%
2Chandelureghostfirejoint top pickfireFire SpinfireOverheat3,2681:360.551.4244.8%
3CinderacefirefireFire SpinfirePyroball3,0181:350.541.5247.6%
4Darmanitan (Standard)firefireFire FangfireOverheat3,1051:390.561.9237.7%
5BlazikenfirefightingfireFire SpinfireBlast Burn2,8481:390.561.9237.0%
6DelphoxfirepsychicfireFire SpinfireBlast Burn3,0591:430.591.4227.3%
7EmboarfirefightingfireEmberfireBlast Burn2,9821:430.581.7228.7%
8SkeledirgefireghostfireIncineratefireBlast Burn3,0271:510.630.8210.5%
9CharizardfireflyingfireFire SpinfireBlast Burn2,8891:450.601.9222.6%
10IncineroarfiredarkfireFire FangfireBlast Burn2,9961:490.621.4215.1%
11TyphlosionfirefireIncineratefireBlast Burn2,8891:470.611.7219.0%
12InfernapefirefightingfireFire SpinfireBlast Burn2,6831:460.602.0221.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Snover.

Estimator is how many trainers of this strength the fight needs. Power is the share of Snover's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 9 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1iceIce Shard+grassEnergy Ballhardest1:390.561.5100%
2grassLeafage+iceIce Beam1:380.561.8100%
3iceIce Shard+normalStomp1:380.561.5100%
4icePowder Snow+iceIce Beam1:380.561.6100%
5iceIce Shard+iceIce Beam1:380.561.7100%
6grassLeafage+normalStomp1:380.561.6100%
7icePowder Snow+grassEnergy Ball1:380.561.4100%
8grassLeafage+grassEnergy Ball1:380.561.4100%
9icePowder Snow+normalStomp1:370.551.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Snover throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassLeafageSTAB6+40.5s0.20s
iceIce ShardSTAB10+101.0s0.40s
icePowder SnowSTAB6+151.0s0.85s

Charged moves

MovePowerEnergyDurationHits at
normalStomp50-501.5s0.90s
iceIce BeamSTAB95-503.5s1.50s
grassEnergy BallSTAB90-504.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor577721
7/7/7586733
8/8/8595744
9/9/9605756
10/10/10614768
11/11/11623780
12/12/12633791
13/13/13643804
14/14/14652816
15/15/15hundo662828

Caught CP range 577 - 662, or 721 - 828 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 577, not at the 614 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 37 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Snover is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
115
Game Master
Base Defense
105
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((115 + 15) x 0.76)98Game Master base Attack, tier CPM
Defensefloor((105 + 15) x 0.76)91Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 155 unused4,000tier HP pool
Lobby CPfloor((115 + 15) x sqrt(105 + 15) x sqrt(4,000) / 10) β€” no CPM term9,006Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Snover's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.