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Snover counters

#0459
Lobby CP
20,139
Attack
128
Defense
118
HP
20,000
Raid timer
5 min
300s

Caught CP range 614 - 662.

Snover weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Snover is weak to fire2.56xfighting1.6xflying1.6xpoison1.6xrock1.6xbug1.6xsteel1.6x

  • Double weak (1)
  • Weak (6)
  • Neutral (7)
  • Resists (4)

It resists ground0.625xwater0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Snover counters

Beating Snover should take 2 trainers with Pokemon of this strength. Difficulty rating 1.31 with the best counter, 6:02 to win.

Trainers2duo
#AttackerMoveset
1Volcaronabugfirejoint top pickfireFire SpinfireOverheat3,6326:021.314.784.0%
2Chandelureghostfirejoint top pickfireFire SpinfireOverheat3,2686:001.305.284.4%
3CinderacefirefireFire SpinfirePyroball3,0186:051.325.983.3%
4BlazikenfirefightingfireFire SpinfireBlast Burn2,8486:071.336.082.8%
5Darmanitan (Standard)firefireFire FangfireOverheat3,1056:091.346.082.4%
6DelphoxfirepsychicfireFire SpinfireBlast Burn3,0596:261.405.678.8%
7EmboarfirefightingfireEmberfireBlast Burn2,9826:291.415.978.2%
8IncineroarfiredarkfireFire FangfireBlast Burn2,9966:471.475.474.7%
9CharizardfireflyingfireFire SpinfireBlast Burn2,8896:391.445.476.3%
10InfernapefirefightingfireFire SpinfireBlast Burn2,6836:391.456.076.1%
11FlareonfirefireFire SpinfireOverheat3,0296:421.466.075.7%
12TyphlosionfirefireIncineratefireBlast Burn2,8896:461.475.974.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Snover.

Estimator is how many trainers of this strength the fight needs. Power is the share of Snover's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 9 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1iceIce Shard+iceIce Beamhardest6:121.356.0100%
2grassLeafage+iceIce Beam6:111.345.9100%
3icePowder Snow+iceIce Beam6:101.345.9100%
4iceIce Shard+normalStomp6:091.345.6100%
5grassLeafage+normalStomp6:081.335.5100%
6iceIce Shard+grassEnergy Ball6:081.335.5100%
7icePowder Snow+normalStomp6:081.335.4100%
8icePowder Snow+grassEnergy Ball6:061.335.3100%
9grassLeafage+grassEnergy Ball6:051.325.4100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Snover throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassLeafageSTAB6+40.5s0.20s
iceIce ShardSTAB10+101.0s0.40s
icePowder SnowSTAB6+151.0s0.85s

Charged moves

MovePowerEnergyDurationHits at
normalStomp50-501.5s0.90s
iceIce BeamSTAB95-503.5s1.50s
grassEnergy BallSTAB90-504.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor614768
11/11/11623780
12/12/12633791
13/13/13643804
14/14/14652816
15/15/15hundo662828

Caught CP range 614 - 662, or 768 - 828 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Snover is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
115
Game Master
Base Defense
105
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((115 + 15) x 0.985)128Game Master base Attack, tier CPM
Defensefloor((105 + 15) x 0.985)118Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 155 unused20,000tier HP pool
Lobby CPfloor((115 + 15) x sqrt(105 + 15) x sqrt(20,000) / 10) β€” no CPM term20,139Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Snover's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.