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Shadow Slowpoke counters

#0079
waterpsychicShadow Tier 5
Lobby CP
16,143
Attack
101
Defense
92
HP
15,000
Raid timer
5 min
300s

Caught CP range 610 - 700.

Slowpoke weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Slowpoke is weak to bug1.6xghost1.6xgrass1.6xelectric1.6xdark1.6x

  • Weak (5)
  • Neutral (7)
  • Resists (6)

It resists fighting0.625xsteel0.625xfire0.625xwater0.625xpsychic0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Slowpoke counters

Beating Slowpoke should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.16 with the best counter, 10:13 to win.

Trainers3small group
#AttackerMoveset
1Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,62510:132.163.452.1%
2KingambitdarksteeldarkSnarldarkFoul Play3,61410:452.272.949.6%
3TyranitarrockdarkdarkBitedarkBrutal Swing3,83410:222.194.051.5%
4RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,32410:222.195.551.4%
5MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,82510:482.284.749.4%
6DragapultdragonghostghostAstonishghostShadow Ball3,53210:212.195.751.5%
7AbsoldarkdarkSnarldarkBrutal Swing2,52610:162.175.851.9%
8GholdengosteelghostghostHexghostShadow Ball3,51710:432.275.449.8%
9WeaviledarkicedarkSnarldarkFoul Play3,00510:512.304.949.1%
10MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,20511:012.335.648.4%
11IncineroarfiredarkdarkSnarldarkDarkest Lariat2,99611:152.384.347.4%
12SceptilegrassbugFury CuttergrassFrenzy Plant2,75710:482.295.949.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Slowpoke.

Estimator is how many trainers of this strength the fight needs. Power is the share of Slowpoke's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWater Gun+psychicPsychichardest10:302.224.4100%
2psychicConfusion+psychicPsychic10:302.224.3100%
3waterWater Gun+waterWater Pulse10:282.224.9100%
4waterWater Gun+psychicPsyshock10:282.213.8100%
5psychicConfusion+waterWater Pulse10:272.215.2100%
6psychicConfusion+psychicPsyshock10:272.213.6100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Slowpoke throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicConfusionSTAB19+141.5s0.50s
waterWater GunSTAB5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
psychicPsychicSTAB95-503.0s1.50s
psychicPsyshockSTAB60-332.5s1.80s
waterWater PulseSTAB65-503.0s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor610763
7/7/7620775
8/8/8630787
9/9/9640800
10/10/10650812
11/11/11660825
12/12/12670837
13/13/13680850
14/14/14690863
15/15/15hundo700876

Caught CP range 610 - 700, or 763 - 876 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 610, not at the 650 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 40 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Slowpoke is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
109
Game Master
Base Defense
98
Game Master
Base Stamina
207
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((109 + 15) x 0.82)101Game Master base Attack, tier CPM
Defensefloor((98 + 15) x 0.82)92Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 207 unused15,000tier HP pool
Lobby CPfloor((109 + 15) x sqrt(98 + 15) x sqrt(15,000) / 10) β€” no CPM term16,143Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Slowpoke's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.