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Skeledirge counters

#0911
fireghostTier 3
Lobby CP
18,504
Attack
162
Defense
140
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,651 - 1,729.

Skeledirge weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Skeledirge is weak to ground1.6xrock1.6xghost1.6xwater1.6xdark1.6x

  • Weak (5)
  • Neutral (4)
  • Resists (9)

It resists normal0.39xfighting0.39xbug0.39xpoison0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Skeledirge counters

One trainer with counters this good beats Skeledirge alone. Difficulty rating 0.73 with the best counter, 2:08 to win.

Trainers1soloable
#AttackerMoveset
1Tyranitarrockdarkjoint top pickdarkBitedarkBrutal Swing3,8342:080.732.2183.5%
2InteleonwaterwaterWater GunwaterHydro Cannon2,9641:590.684.1196.7%
3GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2732:060.723.2186.8%
4RhyperiorgroundrockgroundMud-SlaprockRock Wrecker3,7332:100.742.5180.1%
5HydreigondarkdragondarkBitedarkBrutal Swing3,6252:090.743.0181.5%
6PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2002:120.753.1177.3%
7QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0182:090.743.6181.3%
8RampardosrockrockSmack DownrockRock Slide3,2982:060.724.4186.9%
9GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6542:100.743.9180.4%
10GarchompdragongroundgroundMud ShotgroundEarth Power3,9622:170.782.8171.0%
11IncineroarfiredarkdarkSnarldarkDarkest Lariat2,9962:180.792.8169.7%
12ChandelureghostfireghostHexghostShadow Ball3,2682:090.734.3182.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Skeledirge.

Estimator is how many trainers of this strength the fight needs. Power is the share of Skeledirge's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 15 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkBite+ghostShadow Ballhardest2:110.754.3100%
2ghostHex+ghostShadow Ball2:100.744.1100%
3darkBite+fairyDisarming Voice2:090.743.2100%
4ghostHex+fairyDisarming Voice2:090.733.3100%
5fireIncinerate+ghostShadow Ball2:090.734.1100%
6fireIncinerate+fairyDisarming Voice2:080.733.2100%
7fireIncinerate+darkCrunch2:080.732.6100%
8darkBite+fireTorch Song2:080.733.1100%
9fireIncinerate+fireTorch Song2:070.733.0100%
10ghostHex+fireTorch Song2:070.722.8100%
11darkBite+darkCrunch2:070.722.2100%
12ghostHex+fireFlamethrower2:070.722.5100%
13ghostHex+darkCrunch2:070.722.4100%
14darkBite+fireFlamethrower2:060.722.5100%
15fireIncinerate+fireFlamethrower2:060.722.6100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Skeledirge throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireIncinerateSTAB32+222.5s0.70s
darkBite6+40.5s0.30s
ghostHexSTAB8+131.0s0.80s

Charged moves

MovePowerEnergyDurationHits at
ghostShadow BallSTAB100-503.0s2.40s
fireFlamethrowerSTAB65-502.0s1.30s
fireTorch SongSTAB100-503.5s2.50s
darkCrunch65-333.0s1.10s
fairyDisarming Voice70-334.0s3.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6512,064
11/11/111,6672,084
12/12/121,6822,103
13/13/131,6982,123
14/14/141,7142,142
15/15/15hundo1,7292,162

Caught CP range 1,651 - 1,729, or 2,064 - 2,162 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Skeledirge is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
207
Game Master
Base Defense
178
Game Master
Base Stamina
232
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((207 + 15) x 0.73)162Game Master base Attack, tier CPM
Defensefloor((178 + 15) x 0.73)140Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 232 unused3,600tier HP pool
Lobby CPfloor((207 + 15) x sqrt(178 + 15) x sqrt(3,600) / 10) β€” no CPM term18,504Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Skeledirge's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.