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Shadow Skarmory counters

#0227
steelflyingShadow Tier 5
Lobby CP
30,991
Attack
133
Defense
197
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,088 - 1,204.

Skarmory weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Skarmory is weak to fire1.6xelectric1.6x

  • Weak (2)
  • Neutral (6)
  • Resists (10)

It resists poison0.39xbug0.39xgrass0.39xnormal0.625xflying0.625xground0.625xsteel0.625xpsychic0.625xdragon0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Skarmory counters

Skarmory needs about 5 trainers with Pokemon of this strength. Bring everybody. Difficulty rating 4.63 with the best counter, 21:52 to win.

Trainers5full lobby
#AttackerMoveset
1Cinderacefirejoint top pickfireFire SpinfirePyroball3,01821:524.636.024.4%
2Electivireelectricjoint top pickelectricThunder ShockelectricWild Charge3,07922:144.716.024.0%
3MagnezoneelectricsteelelectricSparkelectricWild Charge3,20523:435.025.722.5%
4ChandelureghostfirefireFire SpinfireOverheat3,26823:074.896.023.1%
5VolcaronabugfirefireFire SpinfireOverheat3,63223:214.946.022.8%
6CharizardfireflyingfireFire SpinfireBlast Burn2,88924:185.156.021.9%
7IncineroarfiredarkfireFire FangfireBlast Burn2,99624:285.186.021.8%
8LuxrayelectricelectricSparkelectricWild Charge2,88824:255.176.021.8%
9DelphoxfirepsychicfireFire SpinfireBlast Burn3,05924:205.156.021.9%
10PawmotelectricfightingelectricThunder ShockelectricWild Charge2,63424:015.086.022.2%
11Darmanitan (Standard)firefireFire FangfireOverheat3,10524:235.166.021.9%
12Hisuian ArcaninefirerockfireFire FangfireFlamethrower3,14525:095.326.021.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Skarmory.

Estimator is how many trainers of this strength the fight needs. Power is the share of Skarmory's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1steelSteel Wing+groundDrill Runhardest23:495.046.0100%
2flyingAir Slash+groundDrill Run23:465.036.0100%
3flyingAir Slash+flyingSky Attack23:154.925.990%
4flyingAir Slash+flyingBrave Bird23:134.926.0100%
5steelSteel Wing+flyingBrave Bird23:124.916.0100%
6steelSteel Wing+flyingSky Attack23:044.885.997%
7steelSteel Wing+steelFlash Cannon22:094.695.9100%
8flyingAir Slash+steelFlash Cannon21:594.665.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Skarmory throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
steelSteel WingSTAB14+81.0s0.70s
flyingAir SlashSTAB12+81.0s0.80s

Charged moves

MovePowerEnergyDurationHits at
flyingBrave BirdSTAB130-1002.0s1.00s
flyingSky AttackSTAB80-502.0s1.50s
steelFlash CannonSTAB100-1002.5s1.40s
groundDrill Run85-503.0s1.90s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,0881,360
7/7/71,1001,376
8/8/81,1131,392
9/9/91,1261,408
10/10/101,1391,424
11/11/111,1521,440
12/12/121,1651,456
13/13/131,1781,473
14/14/141,1911,489
15/15/15hundo1,2041,506

Caught CP range 1,088 - 1,204, or 1,360 - 1,506 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,088, not at the 1,139 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 51 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Skarmory is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
148
Game Master
Base Defense
226
Game Master
Base Stamina
163
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((148 + 15) x 0.82)133Game Master base Attack, tier CPM
Defensefloor((226 + 15) x 0.82)197Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 163 unused15,000tier HP pool
Lobby CPfloor((148 + 15) x sqrt(226 + 15) x sqrt(15,000) / 10) β€” no CPM term30,991Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Skarmory's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.