Skip to content
PoGoBud
Raid alerts…

Sigilyph counters

#0561
Lobby CP
36,184
Attack
173
Defense
143
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,385 - 1,457.

Sigilyph weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Sigilyph is weak to rock1.6xghost1.6xelectric1.6xice1.6xdark1.6x

  • Weak (5)
  • Neutral (9)
  • Resists (4)

It resists fighting0.39xground0.39xgrass0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Sigilyph counters

Beating Sigilyph should take 2 trainers with Pokemon of this strength. Difficulty rating 2.00 with the best counter, 9:11 to win.

Trainers2duo
#AttackerMoveset
1Tyranitarrockdarkjoint top pickdarkBitedarkBrutal Swing3,8349:112.004.955.2%
2Gholdengosteelghostjoint top pickghostHexghostShadow Ball3,5179:202.035.354.3%
3HydreigondarkdragondarkBitedarkBrutal Swing3,6259:101.995.555.3%
4KingambitdarksteeldarkSnarldarkFoul Play3,6149:452.124.252.0%
5RampardosrockrockSmack DownrockRock Slide3,2989:001.966.056.3%
6RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7339:372.095.352.7%
7MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,2059:432.115.352.1%
8DragapultdragonghostghostAstonishghostShadow Ball3,5329:192.026.054.4%
9GigalithrocknormalLock-OnrockMeteor Beam3,2289:342.085.953.0%
10GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2739:272.056.053.6%
11ElectivireelectricelectricThunder ShockelectricWild Charge3,0799:282.066.053.5%
12ChandelureghostfireghostHexghostShadow Ball3,2689:232.046.054.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Sigilyph.

Estimator is how many trainers of this strength the fight needs. Power is the share of Sigilyph's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicZen Headbutt+bugSignal Beamhardest9:272.055.799%
2flyingAir Slash+bugSignal Beam9:242.045.7100%
3psychicZen Headbutt+psychicPsybeam9:232.044.5100%
4flyingAir Slash+psychicPsybeam9:202.034.8100%
5flyingAir Slash+rockAncient Power9:202.035.2100%
6psychicZen Headbutt+rockAncient Power9:202.035.3100%
7psychicZen Headbutt+flyingAir Cutter9:192.025.2100%
8flyingAir Slash+flyingAir Cutter9:172.025.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Sigilyph throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
flyingAir SlashSTAB12+81.0s0.80s
psychicZen HeadbuttSTAB11+91.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
flyingAir CutterSTAB55-502.5s1.60s
psychicPsybeamSTAB65-503.0s1.10s
bugSignal Beam75-503.0s1.90s
rockAncient Power70-333.5s2.85s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,3851,732
11/11/111,3991,749
12/12/121,4141,767
13/13/131,4281,785
14/14/141,4421,803
15/15/15hundo1,4571,821

Caught CP range 1,385 - 1,457, or 1,732 - 1,821 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Sigilyph is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
204
Game Master
Base Defense
167
Game Master
Base Stamina
176
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((204 + 15) x 0.79)173Game Master base Attack, tier CPM
Defensefloor((167 + 15) x 0.79)143Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 176 unused15,000tier HP pool
Lobby CPfloor((204 + 15) x sqrt(167 + 15) x sqrt(15,000) / 10) β€” no CPM term36,184Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Sigilyph's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.