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Scraggy counters

#0559
Lobby CP
10,693
Attack
107
Defense
107
HP
3,600
Raid timer
3 min
180s

Caught CP range 732 - 784.

Scraggy weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Scraggy is weak to fairy2.56xfighting1.6xflying1.6x

  • Double weak (1)
  • Weak (2)
  • Neutral (11)
  • Resists (4)

It resists dark0.39xrock0.625xghost0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Scraggy counters

One trainer with counters this good beats Scraggy alone. Difficulty rating 0.39 with the best counter, 1:08 to win.

Trainers1soloable
#AttackerMoveset
1Gardevoirpsychicfairyjoint top pickfairyCharmfairyDazzling Gleam3,0931:080.390.5344.9%
2Togekissfairyflyingjoint top pickfairyCharmfairyDazzling Gleam3,3321:120.410.4327.6%
3HatterenepsychicfairyfairyCharmfairyDazzling Gleam2,8291:090.390.7341.0%
4SylveonfairyfairyFairy WindfairyDazzling Gleam3,0691:180.450.3299.1%
5PrimarinawaterfairyfairyCharmfairyMoonblast3,2001:160.430.6309.9%
6GranbullfairyfairyCharmfairyPlay Rough2,5521:160.440.9307.0%
7FlorgesfairyfairyFairy WindfairyMoonblast3,2341:240.480.4280.8%
8Galarian RapidashpsychicfairyfairyFairy WindfairyPlay Rough2,4611:210.461.1290.0%
9RibombeebugfairyfairyCharmfairyDazzling Gleam2,2001:240.481.2280.6%
10GalladepsychicfightingfairyCharmfightingSacred Sword3,0931:250.481.0277.1%
11LucariofightingsteelfightingForce PalmfightingAura Sphere2,7031:200.451.7293.8%
12ClefablefairyfairyCharmfairyDazzling Gleam2,4371:300.520.9259.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Scraggy.

Estimator is how many trainers of this strength the fight needs. Power is the share of Scraggy's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkFeint Attack+darkFoul Playhardest1:140.421.1100%
2fightingRock Smash+darkFoul Play1:140.421.0100%
3fightingRock Smash+electricThunder Punch1:140.420.9100%
4darkFeint Attack+electricThunder Punch1:140.421.0100%
5darkFeint Attack+fightingUpper Hand1:130.420.4100%
6darkFeint Attack+poisonAcid Spray1:130.410.2100%
7fightingRock Smash+fightingUpper Hand1:130.410.3100%
8fightingRock Smash+fightingBrick Break1:120.410.2100%
9darkFeint Attack+fightingBrick Break1:120.410.2100%
10fightingRock Smash+poisonAcid Spray1:120.410.1100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Scraggy throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fightingRock SmashSTAB17+121.5s0.75s
darkFeint AttackSTAB11+101.0s0.85s

Charged moves

MovePowerEnergyDurationHits at
darkFoul PlaySTAB70-502.0s1.70s
fightingBrick BreakSTAB40-331.5s0.70s
fightingUpper HandSTAB50-332.0s2.30s
electricThunder Punch50-332.0s1.90s
poisonAcid Spray20-503.0s2.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor732915
11/11/11742928
12/12/12752941
13/13/13763954
14/14/14773967
15/15/15hundo784980

Caught CP range 732 - 784, or 915 - 980 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Scraggy is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
132
Game Master
Base Defense
132
Game Master
Base Stamina
137
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((132 + 15) x 0.73)107Game Master base Attack, tier CPM
Defensefloor((132 + 15) x 0.73)107Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 137 unused3,600tier HP pool
Lobby CPfloor((132 + 15) x sqrt(132 + 15) x sqrt(3,600) / 10) β€” no CPM term10,693Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Scraggy's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.