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Sandslash counters

#0028
groundTier 1
Lobby CP
6,651
Attack
117
Defense
113
HP
600
Raid timer
3 min
180s

Caught CP range 1,288 - 1,356.

Sandslash weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Sandslash is weak to water1.6xgrass1.6xice1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists electric0.39xpoison0.625xrock0.625xβ€” bringing one of those is throwing damage away.

Best Sandslash counters

One trainer with counters this good beats Sandslash alone. Difficulty rating 0.10 with the best counter, 0:17 to win.

Trainers1soloable
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,3240:170.100.02517.0%
2GreninjawaterdarkwaterBubblewaterHydro Cannon2,6540:170.100.02514.1%
3KinglerwaterwaterBubblewaterCrabhammer2,8290:170.100.02502.6%
4SceptilegrassgrassBullet SeedgrassFrenzy Plant2,7570:180.100.02377.0%
5Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1050:170.100.02520.8%
6BaxcaliburdragoniceiceIce FangiceAvalanche3,5500:180.100.02398.0%
7InteleonwaterwaterWater GunwaterHydro Cannon2,9640:180.100.02461.6%
8PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2000:180.100.02421.9%
9MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8250:180.100.02356.5%
10QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0180:190.100.02355.2%
11SwampertwatergroundwaterWater GunwaterHydro Cannon2,9740:190.110.02275.3%
12RoseradegrasspoisongrassRazor LeafgrassGrass Knot2,9710:180.100.02408.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Sandslash.

Estimator is how many trainers of this strength the fight needs. Power is the share of Sandslash's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1groundMud Shot+groundBulldozehardest0:180.100.0100%
2groundSand Attack+groundBulldoze0:180.100.0100%
3groundMud Shot+rockRock Tomb0:180.100.0100%
4groundSand Attack+rockRock Tomb0:180.100.0100%
5steelMetal Claw+rockRock Tomb0:180.100.0100%
6groundMud Shot+groundEarthquake0:180.100.0100%
7groundMud Shot+groundScorching Sands0:180.100.0100%
8steelMetal Claw+groundBulldoze0:180.100.0100%
9groundSand Attack+groundScorching Sands0:180.100.0100%
10groundSand Attack+groundEarthquake0:180.100.0100%
11steelMetal Claw+groundScorching Sands0:170.100.0100%
12steelMetal Claw+groundEarthquake0:170.100.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Sandslash throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
steelMetal Claw6+50.5s0.23s
groundMud ShotSTAB4+60.5s0.25s
groundSand AttackSTAB4+70.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
groundEarthquakeSTAB140-1003.5s2.60s
groundScorching SandsSTAB90-503.0s1.40s
groundBulldozeSTAB80-503.5s2.60s
rockRock Tomb65-503.0s2.05s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,2881,610
11/11/111,3011,627
12/12/121,3151,644
13/13/131,3291,661
14/14/141,3421,678
15/15/15hundo1,3561,696

Caught CP range 1,288 - 1,356, or 1,610 - 1,696 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Sandslash is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
182
Game Master
Base Defense
175
Game Master
Base Stamina
181
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((182 + 15) x 0.5974)117Game Master base Attack, tier CPM
Defensefloor((175 + 15) x 0.5974)113Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 181 unused600tier HP pool
Lobby CPfloor((182 + 15) x sqrt(175 + 15) x sqrt(600) / 10) β€” no CPM term6,651Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Sandslash's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.