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Shadow Sandshrew counters

#0027
groundShadow Tier 5
Lobby CP
20,064
Attack
115
Defense
110
HP
15,000
Raid timer
5 min
300s

Caught CP range 632 - 720.

Sandshrew weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Sandshrew is weak to water1.6xgrass1.6xice1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists electric0.39xpoison0.625xrock0.625xβ€” bringing one of those is throwing damage away.

Best Sandshrew counters

Beating Sandshrew should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.43 with the best counter, 11:28 to win.

Trainers3small group
#AttackerMoveset
1Inteleonwaterjoint top pickwaterWater GunwaterHydro Cannon2,96411:282.436.046.5%
2RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,32412:312.655.342.6%
3ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,95413:052.774.640.7%
4QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,01812:472.716.041.7%
5GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,65412:382.686.042.2%
6PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,20012:552.736.041.3%
7MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,82512:592.755.741.1%
8DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,77513:242.845.439.8%
9Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,10512:442.696.041.9%
10TangrowthgrassgrassVine WhipgrassPower Whip3,03013:392.895.039.0%
11BaxcaliburdragoniceiceIce FangiceAvalanche3,55013:052.776.040.7%
12RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,97112:562.746.041.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Sandshrew.

Estimator is how many trainers of this strength the fight needs. Power is the share of Sandshrew's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 9 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1groundMud Shot+groundDighardest12:392.685.8100%
2groundSand Attack+groundDig12:392.685.8100%
3normalScratch+groundDig12:392.685.9100%
4groundMud Shot+rockRock Slide12:332.665.7100%
5groundSand Attack+rockRock Slide12:332.665.7100%
6normalScratch+rockRock Slide12:332.665.8100%
7groundMud Shot+groundSand Tomb12:292.645.3100%
8groundSand Attack+groundSand Tomb12:292.645.3100%
9normalScratch+groundSand Tomb12:292.645.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Sandshrew throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalScratch6+40.5s0.30s
groundMud ShotSTAB4+60.5s0.25s
groundSand AttackSTAB4+70.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
rockRock Slide75-502.5s1.30s
groundDigSTAB100-504.5s2.60s
groundSand TombSTAB60-334.0s1.70s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor632790
7/7/7641802
8/8/8651814
9/9/9661826
10/10/10670838
11/11/11680851
12/12/12690863
13/13/13700875
14/14/14710888
15/15/15hundo720901

Caught CP range 632 - 720, or 790 - 901 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 632, not at the 670 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 38 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Sandshrew is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
126
Game Master
Base Defense
120
Game Master
Base Stamina
137
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((126 + 15) x 0.82)115Game Master base Attack, tier CPM
Defensefloor((120 + 15) x 0.82)110Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 137 unused15,000tier HP pool
Lobby CPfloor((126 + 15) x sqrt(120 + 15) x sqrt(15,000) / 10) β€” no CPM term20,064Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Sandshrew's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.