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Salandit counters

#0757
Lobby CP
3,605
Attack
90
Defense
56
HP
600
Raid timer
3 min
180s

Caught CP range 593 - 641.

Salandit weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Salandit is weak to ground2.56xrock1.6xwater1.6xpsychic1.6x

  • Double weak (1)
  • Weak (3)
  • Neutral (6)
  • Resists (8)

It resists bug0.39xgrass0.39xfairy0.39xfighting0.625xpoison0.625xsteel0.625xfire0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Salandit counters

One trainer with counters this good beats Salandit alone. Difficulty rating 0.04 with the best counter, 0:07 to win.

Trainers1soloable
#AttackerMoveset
1Flygongrounddragonjoint top pickgroundSand AttackgroundEarth Power2,6610:070.040.06228.9%
2Excadrillgroundsteeljoint top pickgroundMud ShotgroundDrill Run3,2440:070.040.06072.7%
3HippowdongroundgroundSand AttackgroundEarth Power3,0850:070.040.05813.6%
4GarchompdragongroundgroundMud ShotgroundEarth Power3,9620:080.040.05519.1%
5SandacondagroundgroundMud ShotgroundEarth Power2,7900:080.040.05677.3%
6RhyperiorgroundrockgroundMud-SlapdragonBreaking Swipe3,7330:090.050.05046.3%
7MamoswineicegroundicePowder SnowgroundHigh Horsepower3,3280:080.050.05129.4%
8SeismitoadwatergroundgroundMud ShotgroundEarth Power2,5640:080.050.05129.4%
9RhydongroundrockgroundMud-SlapwaterSurf3,1790:090.050.04844.4%
10KrookodilegrounddarkgroundMud-SlapgroundSand Tomb3,0460:080.050.05129.4%
11MetagrosssteelpsychicbugFury CuttergroundEarthquake3,7910:100.050.04476.3%
12PalossandghostgroundgroundMud ShotgroundEarth Power2,4440:090.050.04844.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Salandit.

Estimator is how many trainers of this strength the fight needs. Power is the share of Salandit's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1poisonPoison Jab+dragonDragon Pulsehardest0:080.040.0100%
2poisonPoison Jab+poisonPoison Fang0:080.040.0100%
3poisonPoison Jab+fireFlamethrower0:080.040.0100%
4fireEmber+dragonDragon Pulse0:080.040.0100%
5fireEmber+poisonPoison Fang0:080.040.0100%
6fireEmber+fireFlamethrower0:080.040.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Salandit throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
poisonPoison JabSTAB13+91.0s0.40s
fireEmberSTAB10+101.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
fireFlamethrowerSTAB65-502.0s1.30s
dragonDragon Pulse90-503.5s2.05s
poisonPoison FangSTAB30-331.5s0.70s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor593741
11/11/11602753
12/12/12612765
13/13/13621777
14/14/14631789
15/15/15hundo641801

Caught CP range 593 - 641, or 741 - 801 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Salandit is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
136
Game Master
Base Defense
80
Game Master
Base Stamina
134
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((136 + 15) x 0.5974)90Game Master base Attack, tier CPM
Defensefloor((80 + 15) x 0.5974)56Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 134 unused600tier HP pool
Lobby CPfloor((136 + 15) x sqrt(80 + 15) x sqrt(600) / 10) β€” no CPM term3,605Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Salandit's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.