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Roselia counters

#0315
Lobby CP
34,346
Attack
197
Defense
143
HP
20,000
Raid timer
5 min
300s

Caught CP range 1,007 - 1,068.

Roselia weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Roselia is weak to flying1.6xfire1.6xpsychic1.6xice1.6x

  • Weak (4)
  • Neutral (9)
  • Resists (5)

It resists grass0.39xfighting0.625xwater0.625xelectric0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Roselia counters

Beating Roselia should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.40 with the best counter, 11:04 to win.

Trainers3small group
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,74911:042.406.045.8%
2VolcaronabugfirefireFire SpinfireOverheat3,63212:192.686.041.1%
3MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,79113:022.835.838.9%
4CinderacefirefireFire SpinfirePyroball3,01812:242.706.040.9%
5ToucannonnormalflyingflyingPeckflyingBeak Blast2,68912:102.646.041.7%
6BraviarynormalflyingflyingAir SlashflyingFly3,08812:462.786.039.7%
7ChandelureghostfirefireFire SpinfireOverheat3,26812:572.816.039.2%
8DelphoxfirepsychicfireFire SpinfireBlast Burn3,05913:022.836.038.9%
9StaraptornormalflyingflyingGustflyingFly2,82512:412.766.040.0%
10CharizardfireflyingfireFire SpinfireBlast Burn2,88913:132.876.038.4%
11EmboarfirefightingfireEmberfireBlast Burn2,98213:062.856.038.7%
12Hisuian BraviarypsychicflyingpsychicZen HeadbuttflyingFly2,81413:342.956.037.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Roselia.

Estimator is how many trainers of this strength the fight needs. Power is the share of Roselia's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 9 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1poisonPoison Jab+poisonSludge Bombhardest12:382.755.9100%
2grassRazor Leaf+poisonSludge Bomb12:302.726.0100%
3grassMagical Leaf+poisonSludge Bomb12:262.705.9100%
4grassMagical Leaf+fairyDazzling Gleam12:142.666.0100%
5poisonPoison Jab+grassPetal Blizzard12:132.656.0100%
6poisonPoison Jab+fairyDazzling Gleam12:122.656.0100%
7grassRazor Leaf+fairyDazzling Gleam12:112.656.0100%
8grassRazor Leaf+grassPetal Blizzard12:092.646.0100%
9grassMagical Leaf+grassPetal Blizzard12:002.616.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Roselia throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
poisonPoison JabSTAB13+91.0s0.40s
grassRazor LeafSTAB13+71.0s0.60s
grassMagical LeafSTAB17+171.5s0.85s

Charged moves

MovePowerEnergyDurationHits at
grassPetal BlizzardSTAB110-1002.5s1.60s
poisonSludge BombSTAB85-502.5s1.30s
fairyDazzling Gleam100-503.5s2.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,0071,258
11/11/111,0191,274
12/12/121,0311,289
13/13/131,0431,304
14/14/141,0561,320
15/15/15hundo1,0681,335

Caught CP range 1,007 - 1,068, or 1,258 - 1,335 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Roselia is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
186
Game Master
Base Defense
131
Game Master
Base Stamina
137
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((186 + 15) x 0.985)197Game Master base Attack, tier CPM
Defensefloor((131 + 15) x 0.985)143Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 137 unused20,000tier HP pool
Lobby CPfloor((186 + 15) x sqrt(131 + 15) x sqrt(20,000) / 10) β€” no CPM term34,346Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Roselia's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.