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Roselia counters

#0315
Lobby CP
14,572
Attack
146
Defense
106
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,007 - 1,068.

Roselia weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Roselia is weak to flying1.6xfire1.6xpsychic1.6xice1.6x

  • Weak (4)
  • Neutral (9)
  • Resists (5)

It resists grass0.39xfighting0.625xwater0.625xelectric0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Roselia counters

One trainer with counters this good beats Roselia alone. Difficulty rating 0.48 with the best counter, 1:25 to win.

Trainers1soloable
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7491:250.482.2277.5%
2VolcaronabugfirefireFire SpinfireOverheat3,6321:350.541.8245.9%
3ToucannonnormalflyingflyingPeckflyingBeak Blast2,6891:310.523.0258.0%
4CinderacefirefireFire SpinfirePyroball3,0181:330.532.6252.0%
5MetagrosssteelpsychicbugFury CutterpsychicPsychic3,7911:420.581.4229.0%
6ChandelureghostfirefireFire SpinfireOverheat3,2681:360.552.3244.7%
7Darmanitan (Standard)firefireFire FangfireOverheat3,1051:360.552.9244.1%
8StaraptornormalflyingflyingGustflyingFly2,8251:360.553.3244.1%
9BraviarynormalflyingflyingAir SlashflyingFly3,0881:380.562.7238.8%
10DelphoxfirepsychicfireFire SpinfireBlast Burn3,0591:400.572.5233.9%
11CharizardfireflyingfireFire SpinfireBlast Burn2,8891:410.582.5231.3%
12BlazikenfirefightingfireFire SpinfireBlast Burn2,8481:370.553.3241.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Roselia.

Estimator is how many trainers of this strength the fight needs. Power is the share of Roselia's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 9 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1poisonPoison Jab+poisonSludge Bombhardest1:350.542.7100%
2grassMagical Leaf+poisonSludge Bomb1:350.542.5100%
3grassRazor Leaf+poisonSludge Bomb1:350.542.6100%
4grassRazor Leaf+grassPetal Blizzard1:340.541.7100%
5grassMagical Leaf+grassPetal Blizzard1:340.531.7100%
6poisonPoison Jab+grassPetal Blizzard1:330.531.9100%
7poisonPoison Jab+fairyDazzling Gleam1:320.532.2100%
8grassMagical Leaf+fairyDazzling Gleam1:320.532.0100%
9grassRazor Leaf+fairyDazzling Gleam1:320.521.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Roselia throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
poisonPoison JabSTAB13+91.0s0.40s
grassRazor LeafSTAB13+71.0s0.60s
grassMagical LeafSTAB17+171.5s0.85s

Charged moves

MovePowerEnergyDurationHits at
grassPetal BlizzardSTAB110-1002.5s1.60s
poisonSludge BombSTAB85-502.5s1.30s
fairyDazzling Gleam100-503.5s2.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,0071,258
11/11/111,0191,274
12/12/121,0311,289
13/13/131,0431,304
14/14/141,0561,320
15/15/15hundo1,0681,335

Caught CP range 1,007 - 1,068, or 1,258 - 1,335 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Roselia is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
186
Game Master
Base Defense
131
Game Master
Base Stamina
137
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((186 + 15) x 0.73)146Game Master base Attack, tier CPM
Defensefloor((131 + 15) x 0.73)106Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 137 unused3,600tier HP pool
Lobby CPfloor((186 + 15) x sqrt(131 + 15) x sqrt(3,600) / 10) β€” no CPM term14,572Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Roselia's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.