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Riolu counters

#0447
fightingTier 3
Lobby CP
8,216
Attack
103
Defense
67
HP
3,600
Raid timer
3 min
180s

Caught CP range 522 - 567.

Riolu weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Riolu is weak to flying1.6xpsychic1.6xfairy1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists rock0.625xbug0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Riolu counters

One trainer with counters this good beats Riolu alone. Difficulty rating 0.34 with the best counter, 1:00 to win.

Trainers1soloable
#AttackerMoveset
1Salamencedragonflyingjoint top pickdragonDragon TailflyingFly3,7491:000.340.1390.1%
2ToucannonnormalflyingflyingPeckflyingBeak Blast2,6890:570.331.0411.1%
3AlakazampsychicpsychicConfusionpsychicPsychic3,0571:000.340.8390.5%
4GardevoirpsychicfairypsychicConfusionpsychicPsychic3,0931:050.370.4359.3%
5EspeonpsychicpsychicConfusionpsychicPsychic3,1701:030.360.6373.3%
6StaraptornormalflyingflyingGustflyingFly2,8251:000.341.0389.9%
7MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,7911:040.360.5367.2%
8HatterenepsychicfairypsychicConfusionpsychicPsychic2,8291:050.370.4358.4%
9GalladepsychicfightingpsychicConfusionpsychicPsychic3,0931:060.380.6355.8%
10Hisuian BraviarypsychicflyingpsychicZen HeadbuttflyingFly2,8141:080.390.4344.8%
11BraviarynormalflyingflyingAir SlashflyingFly3,0881:050.370.9362.5%
12ExeggutorgrasspsychicpsychicExtrasensorypsychicPsychic3,0141:090.390.4342.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Riolu.

Estimator is how many trainers of this strength the fight needs. Power is the share of Riolu's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalQuick Attack+electricThunder Punchhardest1:020.350.9100%
2fightingCounter+fireBlaze Kick1:020.350.8100%
3normalQuick Attack+fireBlaze Kick1:020.350.8100%
4fightingCounter+electricThunder Punch1:020.350.9100%
5normalQuick Attack+fightingCross Chop1:010.350.6100%
6fightingCounter+fightingCross Chop1:010.350.6100%
7normalQuick Attack+fightingBrick Break1:010.350.5100%
8fightingCounter+fightingLow Sweep1:010.340.4100%
9fightingCounter+fightingBrick Break1:010.340.5100%
10normalQuick Attack+fightingLow Sweep1:010.340.4100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Riolu throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fightingCounterSTAB13+91.0s0.80s
normalQuick Attack10+131.0s0.45s

Charged moves

MovePowerEnergyDurationHits at
fightingCross ChopSTAB50-501.5s0.80s
fireBlaze Kick40-331.0s0.25s
fightingBrick BreakSTAB40-331.5s0.70s
electricThunder Punch50-332.0s1.90s
fightingLow SweepSTAB40-332.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor522653
11/11/11531664
12/12/12540675
13/13/13549687
14/14/14558698
15/15/15hundo567709

Caught CP range 522 - 567, or 653 - 709 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Riolu is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
127
Game Master
Base Defense
78
Game Master
Base Stamina
120
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((127 + 15) x 0.73)103Game Master base Attack, tier CPM
Defensefloor((78 + 15) x 0.73)67Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 120 unused3,600tier HP pool
Lobby CPfloor((127 + 15) x sqrt(78 + 15) x sqrt(3,600) / 10) β€” no CPM term8,216Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Riolu's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.