Skip to content
PoGoBud
Raid alerts…

Revavroom counters

#0966
Lobby CP
46,679
Attack
240
Defense
180
HP
20,000
Raid timer
5 min
300s

Caught CP range 1,609 - 1,686.

Revavroom weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Revavroom is weak to ground2.56xfire1.6x

  • Double weak (1)
  • Weak (1)
  • Neutral (6)
  • Resists (9)
  • Double resists (1)

It resists poison0.24xbug0.39xgrass0.39xfairy0.39xnormal0.625xflying0.625xrock0.625xsteel0.625xice0.625xdragon0.625xβ€” bringing one of those is throwing damage away.

Best Revavroom counters

Beating Revavroom should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.26 with the best counter, 10:24 to win.

Trainers3small group
#AttackerMoveset
1Garchompdragongroundjoint top pickgroundMud ShotgroundEarth Power3,96210:242.265.148.7%
2RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,73311:022.405.045.9%
3RhydongroundrockgroundMud-SlapgroundEarthquake3,17911:542.585.042.6%
4ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,24411:412.545.043.4%
5KrookodilegrounddarkgroundMud-SlapgroundEarthquake3,04612:032.625.442.1%
6GolurkgroundghostgroundMud-SlapgroundEarth Power2,85412:182.675.241.2%
7MudsdalegroundgroundMud-SlapgroundEarthquake3,04612:422.765.339.9%
8SwampertwatergroundgroundMud ShotgroundEarthquake2,97413:062.855.338.7%
9DonphangroundgroundMud-SlapgroundEarthquake3,01312:472.785.339.6%
10GolemrockgroundgroundMud-SlapgroundEarthquake2,94912:592.825.039.0%
11HippowdongroundgroundSand AttackgroundEarth Power3,08513:102.865.238.5%
12MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,32812:342.735.440.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Revavroom.

Estimator is how many trainers of this strength the fight needs. Power is the share of Revavroom's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1ghostLick+fireOverheathardest12:532.806.0100%
2steelMetal Sound+fireOverheat12:492.796.0100%
3poisonPoison Jab+fireOverheat12:412.766.0100%
4ghostLick+steelGyro Ball11:502.576.0100%
5steelMetal Sound+steelGyro Ball11:492.576.0100%
6poisonPoison Jab+steelGyro Ball11:452.566.0100%
7ghostLick+poisonGunk Shot11:202.466.099%
8steelMetal Sound+poisonGunk Shot11:182.456.093%
9poisonPoison Jab+poisonGunk Shot11:152.456.0100%
10poisonPoison Jab+poisonAcid Spray10:382.312.7100%
11steelMetal Sound+poisonAcid Spray10:352.302.6100%
12ghostLick+poisonAcid Spray10:332.292.4100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Revavroom throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
poisonPoison JabSTAB13+91.0s0.40s
ghostLick5+60.5s0.20s
steelMetal SoundSTAB4+60.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
poisonGunk ShotSTAB130-1003.0s1.60s
fireOverheat160-1004.0s2.60s
steelGyro BallSTAB85-503.5s3.20s
poisonAcid SpraySTAB20-503.0s2.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6092,011
11/11/111,6242,030
12/12/121,6402,050
13/13/131,6552,069
14/14/141,6712,088
15/15/15hundo1,6862,108

Caught CP range 1,609 - 1,686, or 2,011 - 2,108 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Revavroom is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
229
Game Master
Base Defense
168
Game Master
Base Stamina
190
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((229 + 15) x 0.985)240Game Master base Attack, tier CPM
Defensefloor((168 + 15) x 0.985)180Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 190 unused20,000tier HP pool
Lobby CPfloor((229 + 15) x sqrt(168 + 15) x sqrt(20,000) / 10) β€” no CPM term46,679Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Revavroom's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.