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Mega Rayquaza counters

#0384
Lobby CP
88,200
Attack
309
Defense
177
HP
22,500
Raid timer
5 min
300s

Caught CP range 2,102 - 2,191 (a Mega raid hands you Rayquaza).

Mega Rayquaza weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mega Rayquaza is weak to ice2.56xrock1.6xdragon1.6xfairy1.6x

  • Double weak (1)
  • Weak (3)
  • Neutral (8)
  • Resists (6)

It resists ground0.39xgrass0.39xfighting0.625xbug0.625xfire0.625xwater0.625xβ€” bringing one of those is throwing damage away.

Best Mega Rayquaza counters

Beating Mega Rayquaza should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.67 with the best counter, 12:26 to win.

Trainers3small group
#AttackerMoveset
1Mamoswineicegroundjoint top pickicePowder SnowiceAvalanche3,32812:262.676.040.8%
2CetitaniceiceIce ShardiceAvalanche3,11313:292.906.037.6%
3GlaceoniceiceFrost BreathiceAvalanche3,12613:252.886.037.8%
4AurorusrockiceiceFrost BreathiceWeather Ball (Ice)2,80214:273.116.035.1%
5WeaviledarkiceiceIce ShardiceTriple Axel3,00513:553.006.036.4%
6VanilluxeiceiceFrost BreathiceAvalanche2,82214:343.136.034.8%
7Mr. RimeicepsychiciceIce ShardiceTriple Axel2,82714:393.156.034.6%
8BaxcaliburdragoniceiceIce FangiceAvalanche3,55014:313.126.034.9%
9AvaluggiceiceIce FangiceAvalanche3,19815:133.276.033.3%
10Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,10514:563.216.034.0%
11Hisuian AvaluggicerockicePowder SnowiceBlizzard3,45716:043.466.031.6%
12CryogonaliceiceFrost BreathiceTriple Axel2,79815:513.416.032.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Rayquaza.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Rayquaza's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1dragonDragon Tail+dragonOutragehardest14:043.036.093%
2flyingAir Slash+dragonOutrage13:573.006.092%
3dragonDragon Tail+rockAncient Power13:512.986.096%
4flyingAir Slash+rockAncient Power13:482.976.092%
5dragonDragon Tail+flyingAerial Ace13:172.866.0100%
6flyingAir Slash+flyingAerial Ace13:162.856.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mega Rayquaza throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
dragonDragon TailSTAB14+81.0s0.75s
flyingAir SlashSTAB12+81.0s0.80s

Charged moves

MovePowerEnergyDurationHits at
dragonOutrageSTAB110-504.0s2.60s
flyingAerial AceSTAB55-332.5s2.00s
rockAncient Power70-333.5s2.85s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,1022,627
11/11/112,1192,650
12/12/122,1372,672
13/13/132,1552,694
14/14/142,1732,717
15/15/15hundo2,1912,739

Caught CP range 2,102 - 2,191, or 2,627 - 2,739 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Mega Rayquaza is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
377
Game Master
Base Defense
210
Game Master
Base Stamina
227
ignored by a raid boss
Tier CPM
0.79
22,500 fixed HP
Header numberWorked outValueInputs from
Attackfloor((377 + 15) x 0.79)309Game Master base Attack, tier CPM
Defensefloor((210 + 15) x 0.79)177Game Master base Defense, tier CPM
HP22,500 β€” fixed by tier, base Stamina 227 unused22,500tier HP pool
Lobby CPfloor((377 + 15) x sqrt(210 + 15) x sqrt(22,500) / 10) β€” no CPM term88,200Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 22,500 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mega Rayquaza's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.