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Alolan Raichu counters

#0026
Lobby CP
34,390
Attack
170
Defense
133
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,238 - 1,306.

Alolan Raichu weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Alolan Raichu is weak to ground1.6xbug1.6xghost1.6xdark1.6x

  • Weak (4)
  • Neutral (9)
  • Resists (5)

It resists fighting0.625xflying0.625xsteel0.625xelectric0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Alolan Raichu counters

Beating Alolan Raichu should take 2 trainers with Pokemon of this strength. Difficulty rating 1.81 with the best counter, 8:19 to win.

Trainers2duo
#AttackerMoveset
1Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,6258:191.815.260.9%
2TyranitarrockdarkdarkBitedarkBrutal Swing3,8348:271.835.560.0%
3DragapultdragonghostghostAstonishghostShadow Ball3,5328:351.875.959.0%
4GarchompdragongroundgroundMud ShotgroundEarth Power3,9629:001.954.556.3%
5GholdengosteelghostghostHexghostShadow Ball3,5178:521.936.057.1%
6KingambitdarksteeldarkSnarldarkFoul Play3,6149:112.005.155.2%
7ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,2449:001.965.656.3%
8ChandelureghostfireghostHexghostShadow Ball3,2688:441.906.058.0%
9IncineroarfiredarkdarkSnarldarkDarkest Lariat2,9969:202.035.754.3%
10SalamencedragonflyingdarkBitedarkBrutal Swing3,7499:232.045.754.0%
11AbsoldarkdarkSnarldarkBrutal Swing2,5268:571.956.056.6%
12MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3289:202.035.554.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Alolan Raichu.

Estimator is how many trainers of this strength the fight needs. Power is the share of Alolan Raichu's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 24 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1electricSpark+electricWild Chargehardest8:481.915.4100%
2electricThunder Shock+electricWild Charge8:481.915.4100%
3electricVolt Switch+electricWild Charge8:471.915.4100%
4electricSpark+electricVolt Tackle8:461.915.3100%
5electricThunder Shock+electricVolt Tackle8:461.915.3100%
6electricVolt Switch+electricVolt Tackle8:461.915.3100%
7electricVolt Switch+grassGrass Knot8:451.906.0100%
8electricSpark+psychicPsychic8:451.905.1100%
9electricThunder Shock+psychicPsychic8:451.905.1100%
10electricSpark+waterSurf8:451.905.9100%
11electricThunder Shock+waterSurf8:451.905.9100%
12electricVolt Switch+psychicPsychic8:451.905.3100%
13electricSpark+grassGrass Knot8:441.905.9100%
14electricThunder Shock+grassGrass Knot8:441.905.9100%
15electricVolt Switch+waterSurf8:431.895.9100%
16electricVolt Switch+psychicPsyshock8:421.894.8100%
17electricSpark+grassTrailblaze8:421.895.7100%
18electricThunder Shock+grassTrailblaze8:421.895.7100%
19electricSpark+psychicPsyshock8:421.894.4100%
20electricThunder Shock+psychicPsyshock8:421.894.4100%
21electricVolt Switch+electricThunder Punch8:411.895.1100%
22electricSpark+electricThunder Punch8:401.885.0100%
23electricVolt Switch+grassTrailblaze8:401.885.8100%
24electricThunder Shock+electricThunder Punch8:401.885.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Alolan Raichu throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
electricVolt SwitchSTAB13+201.5s0.60s
electricSparkSTAB4+60.5s0.10s
electricThunder ShockSTAB4+70.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
electricWild ChargeSTAB90-502.5s1.60s
waterSurf60-501.5s1.20s
psychicPsychicSTAB95-503.0s1.50s
grassGrass Knot90-502.5s1.60s
grassTrailblaze65-502.0s1.20s
electricVolt TackleSTAB90-333.5s2.10s
electricThunder PunchSTAB50-332.0s1.90s
psychicPsyshockSTAB60-332.5s1.80s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,2381,548
11/11/111,2521,565
12/12/121,2651,582
13/13/131,2791,599
14/14/141,2921,616
15/15/15hundo1,3061,633

Caught CP range 1,238 - 1,306, or 1,548 - 1,633 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Alolan Raichu is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
201
Game Master
Base Defense
154
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((201 + 15) x 0.79)170Game Master base Attack, tier CPM
Defensefloor((154 + 15) x 0.79)133Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 155 unused15,000tier HP pool
Lobby CPfloor((201 + 15) x sqrt(154 + 15) x sqrt(15,000) / 10) β€” no CPM term34,390Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Alolan Raichu's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.