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Quilava counters

#0156
fireTier 1
Lobby CP
5,031
Attack
103
Defense
84
HP
600
Raid timer
3 min
180s

Caught CP range 887 - 944.

Quilava weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Quilava is weak to ground1.6xrock1.6xwater1.6x

  • Weak (3)
  • Neutral (9)
  • Resists (6)

It resists bug0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Quilava counters

One trainer with counters this good beats Quilava alone. Difficulty rating 0.07 with the best counter, 0:13 to win.

Trainers1soloable
#AttackerMoveset
1Quaquavalwaterfightingjoint top pickwaterWater GunwaterHydro Cannon3,0180:130.070.03295.3%
2Inteleonwaterjoint top pickwaterWater GunwaterSnipe Shot2,9640:130.070.03366.5%
3Gigalithrockjoint top picknormalLock-OnrockMeteor Beam3,2280:140.080.03114.0%
4TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1280:140.080.03100.7%
5GarchompdragongroundgroundMud ShotgroundEarth Power3,9620:150.080.02969.8%
6RampardosrockrockSmack DownrockRock Slide3,2980:140.080.03224.6%
7GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2730:140.080.03191.5%
8RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,7330:150.080.02955.7%
9GreninjawaterdarkwaterBubblewaterHydro Cannon2,6540:140.080.03114.0%
10KinglerwaterwaterBubblewaterCrabhammer2,8290:140.080.03114.0%
11MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3280:130.080.03229.4%
12PrimarinawaterfairywaterWaterfallwaterSparkling Aria3,2000:140.080.03014.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Quilava.

Estimator is how many trainers of this strength the fight needs. Power is the share of Quilava's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+fireFlame Chargehardest0:140.080.0100%
2fireEmber+fireFlame Charge0:140.080.0100%
3fireEmber+fireFlamethrower0:140.080.0100%
4normalTackle+fireFlamethrower0:140.080.0100%
5fireEmber+groundDig0:140.080.0100%
6normalTackle+groundDig0:140.080.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Quilava throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireEmberSTAB10+101.0s0.60s
normalTackle5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
fireFlamethrowerSTAB65-502.0s1.30s
groundDig100-504.5s2.60s
fireFlame ChargeSTAB70-334.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor8871,109
11/11/118981,123
12/12/129091,137
13/13/139211,151
14/14/149321,166
15/15/15hundo9441,180

Caught CP range 887 - 944, or 1,109 - 1,180 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Quilava is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
158
Game Master
Base Defense
126
Game Master
Base Stamina
151
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((158 + 15) x 0.5974)103Game Master base Attack, tier CPM
Defensefloor((126 + 15) x 0.5974)84Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 151 unused600tier HP pool
Lobby CPfloor((158 + 15) x sqrt(126 + 15) x sqrt(600) / 10) β€” no CPM term5,031Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Quilava's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.