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Quaxly counters

#0912
waterTier 1
Lobby CP
3,323
Attack
80
Defense
60
HP
600
Raid timer
3 min
180s

Caught CP range 567 - 614.

Quaxly weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Quaxly is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Quaxly counters

One trainer with counters this good beats Quaxly alone. Difficulty rating 0.05 with the best counter, 0:09 to win.

Trainers1soloable
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,3240:090.050.04589.4%
2MagnezoneelectricsteelelectricCharge BeamelectricZap Cannon3,2050:110.060.04044.3%
3JolteonelectricelectricThunder ShockelectricZap Cannon2,8880:100.060.04168.1%
4RoseradegrasspoisongrassRazor LeafgrassGrass Knot2,9710:100.060.04152.2%
5MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8250:100.060.04152.2%
6SceptilegrassbugFury CuttergrassFrenzy Plant2,7570:110.060.03934.8%
7MagnetonelectricsteelelectricVolt SwitchelectricZap Cannon2,4850:110.060.03963.4%
8VikavoltbugelectricelectricSparkelectricDischarge3,1170:110.060.03963.4%
9ElectivireelectricelectricThunder ShockelectricWild Charge3,0790:120.070.03704.1%
10TsareenagrassgrassRazor LeafgrassGrass Knot2,9640:110.060.03791.1%
11Rotom (Wash)electricwaterelectricThunder ShockelectricThunderbolt2,5790:120.070.03618.0%
12DecidueyegrassghostgrassRazor LeafgrassFrenzy Plant2,7750:110.060.03791.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Quaxly.

Estimator is how many trainers of this strength the fight needs. Power is the share of Quaxly's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1flyingWing Attack+waterAqua Jethardest0:110.060.0100%
2flyingWing Attack+flyingAerial Ace0:110.060.0100%
3flyingWing Attack+waterLiquidation0:100.060.0100%
4waterWater Gun+waterAqua Jet0:100.060.0100%
5waterWater Gun+waterLiquidation0:100.060.0100%
6waterWater Gun+flyingAerial Ace0:100.060.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Quaxly throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater GunSTAB5+50.5s0.30s
flyingWing Attack10+111.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
waterLiquidationSTAB70-333.0s2.00s
flyingAerial Ace55-332.5s2.00s
waterAqua JetSTAB45-332.5s1.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor567709
11/11/11576721
12/12/12586732
13/13/13595744
14/14/14604756
15/15/15hundo614768

Caught CP range 567 - 614, or 709 - 768 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Quaxly is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
120
Game Master
Base Defense
86
Game Master
Base Stamina
146
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((120 + 15) x 0.5974)80Game Master base Attack, tier CPM
Defensefloor((86 + 15) x 0.5974)60Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 146 unused600tier HP pool
Lobby CPfloor((120 + 15) x sqrt(86 + 15) x sqrt(600) / 10) β€” no CPM term3,323Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Quaxly's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.