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Shadow Quagsire counters

#0195
Lobby CP
5,141
Attack
99
Defense
94
HP
600
Raid timer
3 min
180s

Caught CP range 1,025 - 1,138.

Quagsire weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Quagsire is weak to grass2.56x

  • Double weak (1)
  • Neutral (12)
  • Resists (5)

It resists poison0.625xrock0.625xsteel0.625xfire0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Quagsire counters

One trainer with counters this good beats Quagsire alone. Difficulty rating 0.10 with the best counter, 0:17 to win.

Trainers1soloable
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,3240:170.100.02531.7%
2Meowscaradagrassdarkjoint top pickgrassLeafagegrassFrenzy Plant2,8250:160.090.02655.0%
3RoseradegrasspoisongrassMagical LeafgrassSolar Beam2,9710:170.090.02564.4%
4DecidueyegrassghostgrassRazor LeafgrassFrenzy Plant2,7750:180.100.02377.0%
5TorterragrassgroundgrassRazor LeafgrassFrenzy Plant2,9340:190.110.02294.5%
6SceptilegrassgrassBullet SeedgrassFrenzy Plant2,7570:180.100.02398.0%
7LeafeongrassgrassRazor LeafgrassSolar Beam2,9440:190.100.02353.9%
8TsareenagrassgrassRazor LeafgrassGrass Knot2,9640:180.100.02389.0%
9BreloomgrassfightinggrassBullet SeedgrassGrass Knot2,6280:180.100.02388.4%
10VenusaurgrasspoisongrassRazor LeafgrassFrenzy Plant2,7200:190.110.02294.5%
11ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9540:200.110.02135.9%
12TangrowthgrassgrassVine WhipgrassPower Whip3,0300:200.110.02142.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Quagsire.

Estimator is how many trainers of this strength the fight needs. Power is the share of Quagsire's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWater Gun+poisonAcid Sprayhardest0:180.100.0100%
2groundMud Shot+poisonAcid Spray0:180.100.0100%
3waterWater Gun+groundEarthquake0:180.100.0100%
4groundMud Shot+groundEarthquake0:180.100.0100%
5waterWater Gun+groundMud Bomb0:180.100.0100%
6groundMud Shot+groundMud Bomb0:180.100.0100%
7waterWater Gun+fightingDrain Punch0:180.100.0100%
8groundMud Shot+fightingDrain Punch0:180.100.0100%
9waterWater Gun+rockStone Edge0:180.100.0100%
10groundMud Shot+rockStone Edge0:180.100.0100%
11waterWater Gun+poisonSludge Bomb0:170.100.0100%
12groundMud Shot+poisonSludge Bomb0:170.100.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Quagsire throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater GunSTAB5+50.5s0.30s
groundMud ShotSTAB4+60.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
groundEarthquakeSTAB140-1003.5s2.60s
rockStone Edge105-1002.5s0.90s
poisonSludge Bomb85-502.5s1.30s
groundMud BombSTAB60-332.5s1.90s
fightingDrain Punch50-332.5s1.10s
poisonAcid Spray20-503.0s2.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,0251,282
7/7/71,0371,297
8/8/81,0501,312
9/9/91,0621,328
10/10/101,0751,343
11/11/111,0871,359
12/12/121,1001,375
13/13/131,1121,391
14/14/141,1251,407
15/15/15hundo1,1381,423

Caught CP range 1,025 - 1,138, or 1,282 - 1,423 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

LeekDuck publishes 1,025 - 1,138 normal and 1,282 - 1,423 boosted for this boss β€” both match the table above exactly, computed from base stats rather than copied from it.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,025, not at the 1,075 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 50 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

in rotation nowShadow Quagsire3-Star Raids β€” simulated here as Shadow Tier 3
  • Shiny available
  • Weather boosted in rainy or Sunny / Clear (catch at level 25)

Boss stats

How the numbers in the header are built.

Base Attack
152
Game Master
Base Defense
143
Game Master
Base Stamina
216
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((152 + 15) x 0.5974)99Game Master base Attack, tier CPM
Defensefloor((143 + 15) x 0.5974)94Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 216 unused600tier HP pool
Lobby CPfloor((152 + 15) x sqrt(143 + 15) x sqrt(600) / 10) β€” no CPM term5,141Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Quagsire's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.