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Quagsire counters

#0195
Lobby CP
12,594
Attack
121
Defense
115
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,075 - 1,138.

Quagsire weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Quagsire is weak to grass2.56x

  • Double weak (1)
  • Neutral (12)
  • Resists (5)

It resists poison0.625xrock0.625xsteel0.625xfire0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Quagsire counters

One trainer with counters this good beats Quagsire alone. Difficulty rating 0.38 with the best counter, 1:07 to win.

Trainers1soloable
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,3241:070.380.9351.1%
2DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7751:110.400.9330.5%
3RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,9711:080.391.5343.5%
4MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8251:090.391.6341.4%
5ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9541:130.420.9319.5%
6TangrowthgrassgrassVine WhipgrassPower Whip3,0301:150.430.9314.3%
7VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,7201:140.421.1316.2%
8TsareenagrassgrassMagical LeafgrassGrass Knot2,9641:130.421.4320.2%
9TorterragrassgroundgrassRazor LeafgrassFrenzy Plant2,9341:180.450.8299.5%
10SceptilegrassgrassBullet SeedgrassFrenzy Plant2,7571:140.421.5318.3%
11ExeggutorgrasspsychicgrassBullet SeedgrassSolar Beam3,0141:190.451.1297.3%
12Alolan ExeggutorgrassdragongrassBullet SeedgrassSolar Beam3,0141:190.451.2295.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Quagsire.

Estimator is how many trainers of this strength the fight needs. Power is the share of Quagsire's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWater Gun+groundMud Bombhardest1:110.400.9100%
2groundMud Shot+groundMud Bomb1:110.400.9100%
3waterWater Gun+groundEarthquake1:110.401.5100%
4waterWater Gun+fightingDrain Punch1:110.400.8100%
5groundMud Shot+fightingDrain Punch1:110.400.8100%
6groundMud Shot+groundEarthquake1:110.401.5100%
7groundMud Shot+rockStone Edge1:110.401.4100%
8waterWater Gun+rockStone Edge1:110.401.4100%
9waterWater Gun+poisonSludge Bomb1:100.401.9100%
10groundMud Shot+poisonSludge Bomb1:100.401.9100%
11waterWater Gun+poisonAcid Spray1:100.400.0100%
12groundMud Shot+poisonAcid Spray1:100.400.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Quagsire throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater GunSTAB5+50.5s0.30s
groundMud ShotSTAB4+60.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
groundEarthquakeSTAB140-1003.5s2.60s
rockStone Edge105-1002.5s0.90s
poisonSludge Bomb85-502.5s1.30s
groundMud BombSTAB60-332.5s1.90s
fightingDrain Punch50-332.5s1.10s
poisonAcid Spray20-503.0s2.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,0751,343
11/11/111,0871,359
12/12/121,1001,375
13/13/131,1121,391
14/14/141,1251,407
15/15/15hundo1,1381,423

Caught CP range 1,075 - 1,138, or 1,343 - 1,423 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

LeekDuck publishes 1,025 - 1,138 normal and 1,282 - 1,423 boosted for this boss β€” which is not what our stat line gives, so one of the two is out of date. Trust the published band at the catch screen until this page is fixed.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

in rotation nowShadow Quagsire3-Star Raids β€” simulated here as Shadow Tier 3
  • Shiny available
  • Weather boosted in rainy or Sunny / Clear (catch at level 25)

Boss stats

How the numbers in the header are built.

Base Attack
152
Game Master
Base Defense
143
Game Master
Base Stamina
216
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((152 + 15) x 0.73)121Game Master base Attack, tier CPM
Defensefloor((143 + 15) x 0.73)115Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 216 unused3,600tier HP pool
Lobby CPfloor((152 + 15) x sqrt(143 + 15) x sqrt(3,600) / 10) β€” no CPM term12,594Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Quagsire's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.