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Pumpkaboo (Super) counters

#0710
Lobby CP
3,785
Attack
79
Defense
80
HP
600
Raid timer
3 min
180s

Caught CP range 664 - 714.

Pumpkaboo (Super) weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Pumpkaboo (Super) is weak to flying1.6xghost1.6xfire1.6xice1.6xdark1.6x

  • Weak (5)
  • Neutral (7)
  • Resists (6)

It resists normal0.39xfighting0.39xground0.625xwater0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Pumpkaboo (Super) counters

One trainer with counters this good beats Pumpkaboo (Super) alone. Difficulty rating 0.07 with the best counter, 0:12 to win.

Trainers1soloable
#AttackerMoveset
1Staraptornormalflyingjoint top pickflyingGustflyingBrave Bird2,8250:120.070.03633.1%
2Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,6250:120.070.03487.8%
3HonchkrowdarkflyingdarkSnarlflyingSky Attack2,7110:120.070.03633.1%
4CinderacefirefireFire SpinfirePyroball3,0180:120.070.03504.6%
5ToucannonnormalflyinggrassBullet SeedflyingBeak Blast2,6890:130.070.03353.6%
6WeaviledarkicedarkSnarliceAvalanche3,0050:130.070.03443.7%
7ChandelureghostfireghostHexfireOverheat3,2680:120.070.03633.1%
8KingambitdarksteeldarkSnarldarkFoul Play3,6140:140.080.03114.0%
9TyranitarrockdarkdarkBitedarkBrutal Swing3,8340:130.070.03348.4%
10BraviarynormalflyingflyingAir SlashflyingBrave Bird3,0880:140.080.03131.9%
11VolcaronabugfirefireFire SpinflyingHurricane3,6320:130.080.03229.4%
12Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1050:120.070.03487.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Pumpkaboo (Super).

Estimator is how many trainers of this strength the fight needs. Power is the share of Pumpkaboo (Super)'s HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1ghostAstonish+darkFoul Playhardest0:130.070.0100%
2ghostAstonish+ghostShadow Sneak0:120.070.0100%
3ghostAstonish+grassGrass Knot0:120.070.0100%
4grassRazor Leaf+grassGrass Knot0:120.070.0100%
5grassRazor Leaf+darkFoul Play0:120.070.0100%
6grassRazor Leaf+ghostShadow Sneak0:120.070.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Pumpkaboo (Super) throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassRazor LeafSTAB13+71.0s0.60s
ghostAstonishSTAB7+131.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
grassGrass KnotSTAB90-502.5s1.60s
darkFoul Play70-502.0s1.70s
ghostShadow SneakSTAB50-333.0s2.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor664831
11/11/11674843
12/12/12684855
13/13/13694868
14/14/14704880
15/15/15hundo714893

Caught CP range 664 - 714, or 831 - 893 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Pumpkaboo (Super) is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
118
Game Master
Base Defense
120
Game Master
Base Stamina
153
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((118 + 15) x 0.5974)79Game Master base Attack, tier CPM
Defensefloor((120 + 15) x 0.5974)80Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 153 unused600tier HP pool
Lobby CPfloor((118 + 15) x sqrt(120 + 15) x sqrt(600) / 10) β€” no CPM term3,785Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Pumpkaboo (Super)'s own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.