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Pidove counters

#0519
Lobby CP
2,697
Attack
67
Defense
56
HP
600
Raid timer
3 min
180s

Caught CP range 443 - 484.

Pidove weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Pidove is weak to rock1.6xelectric1.6xice1.6x

  • Weak (3)
  • Neutral (11)
  • Resists (4)

It resists ground0.39xghost0.39xbug0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Pidove counters

One trainer with counters this good beats Pidove alone. Difficulty rating 0.05 with the best counter, 0:09 to win.

Trainers1soloable
#AttackerMoveset
1Rampardosrockjoint top pickrockSmack DownrockRock Slide3,2980:090.050.04728.8%
2RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7330:100.060.04152.2%
3MagnezoneelectricsteelelectricCharge BeamelectricZap Cannon3,2050:100.060.04152.2%
4GlimmorarockpoisonrockRock ThrowrockPower Gem3,2730:100.060.04359.9%
5MagnetonelectricsteelelectricCharge BeamelectricZap Cannon2,4850:100.060.04152.2%
6JolteonelectricelectricThunder ShockelectricZap Cannon2,8880:100.060.04152.2%
7BaxcaliburdragoniceiceIce FangiceBlizzard3,5500:100.060.04152.2%
8AmpharoselectricelectricVolt SwitchelectricZap Cannon2,8520:110.060.03963.4%
9Alolan GolemrockelectricrockRock ThrowelectricWild Charge2,9490:110.060.03791.1%
10StonjournerrockrockRock ThrowrockRock Slide3,2180:110.060.03791.1%
11VikavoltbugelectricelectricSparkelectricDischarge3,1170:100.060.04237.0%
12GigalithrockrockSmack DownrockRock Slide3,2280:110.060.03791.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Pidove.

Estimator is how many trainers of this strength the fight needs. Power is the share of Pidove's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalQuick Attack+fireHeat Wavehardest0:100.060.0100%
2flyingAir Slash+fireHeat Wave0:100.060.0100%
3normalQuick Attack+flyingAerial Ace0:100.060.0100%
4normalQuick Attack+flyingAir Cutter0:100.060.0100%
5flyingAir Slash+flyingAerial Ace0:100.060.0100%
6flyingAir Slash+flyingAir Cutter0:100.060.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Pidove throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
flyingAir SlashSTAB12+81.0s0.80s
normalQuick AttackSTAB10+131.0s0.45s

Charged moves

MovePowerEnergyDurationHits at
fireHeat Wave95-1003.0s1.70s
flyingAerial AceSTAB55-332.5s2.00s
flyingAir CutterSTAB55-502.5s1.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor443554
11/11/11451564
12/12/12459574
13/13/13467584
14/14/14476595
15/15/15hundo484605

Caught CP range 443 - 484, or 554 - 605 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Pidove is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
98
Game Master
Base Defense
80
Game Master
Base Stamina
137
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((98 + 15) x 0.5974)67Game Master base Attack, tier CPM
Defensefloor((80 + 15) x 0.5974)56Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 137 unused600tier HP pool
Lobby CPfloor((98 + 15) x sqrt(80 + 15) x sqrt(600) / 10) β€” no CPM term2,697Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Pidove's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.