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Pheromosa counters

#0795
Lobby CP
46,810
Attack
326
Defense
98
HP
20,000
Raid timer
5 min
300s

Caught CP range 1,538 - 1,624.

Pheromosa weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Pheromosa is weak to flying2.56xfire1.6xpsychic1.6xfairy1.6x

  • Double weak (1)
  • Weak (3)
  • Neutral (9)
  • Resists (5)

It resists fighting0.625xground0.625xbug0.625xgrass0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Pheromosa counters

Beating Pheromosa should take 2 trainers with Pokemon of this strength. Difficulty rating 1.19 with the best counter, 5:30 to win.

Trainers2duo
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7495:301.196.092.3%
2Hisuian BraviarypsychicflyingflyingAir SlashflyingFly2,8145:541.286.085.9%
3FlamigoflyingfightingflyingWing AttackflyingBrave Bird2,7576:321.426.077.6%
4BraviarynormalflyingflyingAir SlashflyingFly3,0886:361.436.076.8%
5TogekissfairyflyingflyingAir SlashflyingAerial Ace3,3327:261.615.868.2%
6HawluchafightingflyingflyingWing AttackflyingSky Attack2,4107:091.556.071.0%
7TalonflamefireflyingflyingPeckflyingFly2,2057:291.636.067.8%
8ToucannonnormalflyingflyingPeckflyingBeak Blast2,6897:101.566.070.7%
9VikavoltbugelectricelectricSparkflyingFly3,1177:261.616.068.2%
10YanmegabugflyingflyingWing AttackflyingAerial Ace2,9467:421.676.065.8%
11StaraptornormalflyingflyingWing AttackflyingFly2,8257:211.606.069.0%
12CramorantflyingwaterflyingPeckflyingFly2,1427:461.696.065.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Pheromosa.

Estimator is how many trainers of this strength the fight needs. Power is the share of Pheromosa's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1bugBug Bite+fightingFocus Blasthardest7:171.586.0100%
2fightingLow Kick+fightingFocus Blast7:161.586.0100%
3bugBug Bite+fightingClose Combat6:301.416.0100%
4fightingLow Kick+fightingClose Combat6:301.416.0100%
5bugBug Bite+bugBug Buzz6:181.376.0100%
6fightingLow Kick+bugBug Buzz6:181.376.0100%
7bugBug Bite+bugLunge6:081.335.9100%
8fightingLow Kick+bugLunge6:061.335.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Pheromosa throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
bugBug BiteSTAB5+60.5s0.25s
fightingLow KickSTAB5+50.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
fightingClose CombatSTAB105-1002.5s1.20s
fightingFocus BlastSTAB140-1003.5s3.00s
bugBug BuzzSTAB95-503.5s1.80s
bugLungeSTAB55-333.0s2.50s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5381,922
11/11/111,5551,944
12/12/121,5721,965
13/13/131,5891,986
14/14/141,6062,008
15/15/15hundo1,6242,030

Caught CP range 1,538 - 1,624, or 1,922 - 2,030 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Pheromosa is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
316
Game Master
Base Defense
85
Game Master
Base Stamina
174
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((316 + 15) x 0.985)326Game Master base Attack, tier CPM
Defensefloor((85 + 15) x 0.985)98Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 174 unused20,000tier HP pool
Lobby CPfloor((316 + 15) x sqrt(85 + 15) x sqrt(20,000) / 10) β€” no CPM term46,810Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Pheromosa's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.