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Pancham counters

#0674
Lobby CP
24,992
Attack
157
Defense
120
HP
20,000
Raid timer
5 min
300s

Caught CP range 796 - 850.

Pancham weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Pancham is weak to flying1.6xpsychic1.6xfairy1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists rock0.625xbug0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Pancham counters

Beating Pancham should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.10 with the best counter, 9:40 to win.

Trainers3small group
#AttackerMoveset
1Toucannonnormalflyingjoint top pickflyingPeckflyingBeak Blast2,6899:402.106.052.4%
2Salamencedragonflyingjoint top pickdragonDragon TailflyingFly3,74910:002.175.450.7%
3StaraptornormalflyingflyingGustflyingFly2,82510:042.196.050.4%
4AlakazampsychicpsychicConfusionpsychicPsychic3,05710:142.226.049.5%
5BraviarynormalflyingflyingAir SlashflyingFly3,08810:342.296.048.0%
6EspeonpsychicpsychicConfusionpsychicPsychic3,17010:232.265.748.8%
7MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,79110:532.375.146.6%
8GardevoirpsychicfairypsychicConfusionpsychicPsychic3,09311:022.405.045.9%
9GalladepsychicfightingpsychicConfusionpsychicPsychic3,09311:032.405.645.8%
10HonchkrowdarkflyingflyingPeckflyingSky Attack2,71110:532.376.046.6%
11HatterenepsychicfairypsychicConfusionpsychicPsychic2,82911:162.455.345.0%
12Hisuian BraviarypsychicflyingflyingAir SlashflyingFly2,81411:232.475.044.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Pancham.

Estimator is how many trainers of this strength the fight needs. Power is the share of Pancham's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+darkCrunchhardest10:172.246.099%
2fightingLow Kick+darkCrunch10:172.236.099%
3normalTackle+normalBody Slam10:082.206.0100%
4fightingLow Kick+normalBody Slam10:072.206.0100%
5normalTackle+fightingLow Sweep10:012.185.786%
6fightingLow Kick+fightingLow Sweep10:002.175.682%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Pancham throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fightingLow KickSTAB5+50.5s0.20s
normalTackle5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
normalBody Slam50-332.0s1.30s
fightingLow SweepSTAB40-332.0s1.40s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor796995
11/11/118061,008
12/12/128171,022
13/13/138281,035
14/14/148391,049
15/15/15hundo8501,063

Caught CP range 796 - 850, or 995 - 1,063 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Pancham is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
145
Game Master
Base Defense
107
Game Master
Base Stamina
167
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((145 + 15) x 0.985)157Game Master base Attack, tier CPM
Defensefloor((107 + 15) x 0.985)120Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 167 unused20,000tier HP pool
Lobby CPfloor((145 + 15) x sqrt(107 + 15) x sqrt(20,000) / 10) β€” no CPM term24,992Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Pancham's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.