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Shadow Onix counters

#0095
rockgroundShadow Tier 3
Lobby CP
9,939
Attack
76
Defense
187
HP
4,000
Raid timer
3 min
180s

Caught CP range 541 - 629.

Onix weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Onix is weak to water2.56xgrass2.56xfighting1.6xground1.6xsteel1.6xice1.6x

  • Double weak (2)
  • Weak (4)
  • Neutral (6)
  • Resists (6)

It resists poison0.39xelectric0.39xnormal0.625xflying0.625xrock0.625xfire0.625xβ€” bringing one of those is throwing damage away.

Best Onix counters

Beating Onix should take 2 trainers with Pokemon of this strength. Difficulty rating 1.05 with the best counter, 3:04 to win.

Trainers2duo
#AttackerMoveset
1Inteleonwaterjoint top pickwaterWater GunwaterHydro Cannon2,9643:041.053.7127.7%
2RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,3243:251.162.5114.7%
3QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0183:271.182.6113.5%
4KinglerwaterwaterBubblewaterCrabhammer2,8293:251.173.5114.5%
5PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2003:351.232.3109.1%
6SwampertwatergroundwaterWater GunwaterHydro Cannon2,9743:411.262.0106.1%
7GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6543:271.183.4113.2%
8MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8253:291.193.3112.5%
9RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,9713:291.193.6112.2%
10DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7753:381.242.7107.5%
11ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9543:501.311.8102.0%
12FeraligatrwaterwaterWater GunwaterHydro Cannon2,8573:441.282.4104.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Onix.

Estimator is how many trainers of this strength the fight needs. Power is the share of Onix's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+rockStone Edgehardest3:271.183.1100%
2rockRock Throw+rockStone Edge3:271.183.4100%
3rockRock Throw+dragonBreaking Swipe3:271.182.8100%
4rockRock Throw+groundSand Tomb3:271.182.7100%
5normalTackle+groundSand Tomb3:261.172.3100%
6rockRock Throw+steelHeavy Slam3:261.172.7100%
7normalTackle+dragonBreaking Swipe3:251.172.5100%
8normalTackle+steelHeavy Slam3:251.172.6100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Onix throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRock ThrowSTAB13+81.0s0.60s
normalTackle5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
rockStone EdgeSTAB105-1002.5s0.90s
dragonBreaking Swipe45-331.0s0.47s
steelHeavy Slam70-502.0s1.40s
groundSand TombSTAB60-334.0s1.70s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor541677
7/7/7551689
8/8/8560701
9/9/9570713
10/10/10580725
11/11/11589737
12/12/12599749
13/13/13609762
14/14/14619774
15/15/15hundo629787

Caught CP range 541 - 629, or 677 - 787 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 541, not at the 580 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 39 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Onix is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
85
Game Master
Base Defense
232
Game Master
Base Stamina
111
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((85 + 15) x 0.76)76Game Master base Attack, tier CPM
Defensefloor((232 + 15) x 0.76)187Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 111 unused4,000tier HP pool
Lobby CPfloor((85 + 15) x sqrt(232 + 15) x sqrt(4,000) / 10) β€” no CPM term9,939Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Onix's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.