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Nidorino counters

#0033
poisonTier 1
Lobby CP
4,179
Attack
90
Defense
75
HP
600
Raid timer
3 min
180s

Caught CP range 743 - 796.

Nidorino weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Nidorino is weak to ground1.6xpsychic1.6x

  • Weak (2)
  • Neutral (11)
  • Resists (5)

It resists fighting0.625xpoison0.625xbug0.625xgrass0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Nidorino counters

One trainer with counters this good beats Nidorino alone. Difficulty rating 0.07 with the best counter, 0:12 to win.

Trainers1soloable
#AttackerMoveset
1Garchompdragongroundjoint top pickgroundMud ShotgroundEarthquake3,9620:120.070.03487.8%
2Mamoswineicegroundjoint top pickgroundMud-SlapgroundHigh Horsepower3,3280:130.070.03435.5%
3AlakazampsychicpsychicConfusionpsychicPsychic3,0570:120.070.03606.1%
4GalladepsychicfightingpsychicPsycho CutpsychicPsychic3,0930:130.070.03422.0%
5EspeonpsychicpsychicConfusionpsychicFuture Sight3,1700:130.070.03449.1%
6ExcadrillgroundsteelsteelMetal ClawgroundEarthquake3,2440:130.080.03229.4%
7HatterenepsychicfairypsychicPsycho CutpsychicPsychic2,8290:130.070.03462.8%
8MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,7910:140.080.03014.9%
9RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,7330:150.080.02967.7%
10RhydongroundrockgroundMud-SlapgroundEarthquake3,1790:150.080.02967.7%
11KrookodilegrounddarkgroundMud-SlapgroundEarthquake3,0460:150.080.02998.3%
12MudsdalegroundgroundMud-SlapgroundEarthquake3,0460:150.080.02955.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Nidorino.

Estimator is how many trainers of this strength the fight needs. Power is the share of Nidorino's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1poisonPoison Jab+groundDighardest0:130.070.0100%
2poisonPoison Jab+iceIce Beam0:130.070.0100%
3poisonPoison Sting+groundDig0:130.070.0100%
4poisonPoison Sting+normalHorn Attack0:130.070.0100%
5poisonPoison Jab+normalHorn Attack0:130.070.0100%
6poisonPoison Jab+poisonSludge Bomb0:130.070.0100%
7poisonPoison Sting+iceIce Beam0:130.070.0100%
8poisonPoison Sting+poisonSludge Bomb0:130.070.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Nidorino throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
poisonPoison JabSTAB13+91.0s0.40s
poisonPoison StingSTAB4+60.5s0.28s

Charged moves

MovePowerEnergyDurationHits at
poisonSludge BombSTAB85-502.5s1.30s
iceIce Beam95-503.5s1.50s
normalHorn Attack45-332.0s0.95s
groundDig100-504.5s2.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor743929
11/11/11753942
12/12/12764955
13/13/13774968
14/14/14785982
15/15/15hundo796995

Caught CP range 743 - 796, or 929 - 995 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Nidorino is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
137
Game Master
Base Defense
111
Game Master
Base Stamina
156
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((137 + 15) x 0.5974)90Game Master base Attack, tier CPM
Defensefloor((111 + 15) x 0.5974)75Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 156 unused600tier HP pool
Lobby CPfloor((137 + 15) x sqrt(111 + 15) x sqrt(600) / 10) β€” no CPM term4,179Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Nidorino's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.