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Necrozma counters

#0800
psychicTier 1
Lobby CP
9,442
Attack
158
Defense
125
HP
600
Raid timer
3 min
180s

Caught CP range 2,018 - 2,104.

Necrozma weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Necrozma is weak to bug1.6xghost1.6xdark1.6x

  • Weak (3)
  • Neutral (13)
  • Resists (2)

It resists fighting0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Necrozma counters

One trainer with counters this good beats Necrozma alone. Difficulty rating 0.11 with the best counter, 0:19 to win.

Trainers1soloable
#AttackerMoveset
1Gholdengosteelghostjoint top pickghostHexghostShadow Ball3,5170:190.110.02256.4%
2DragapultdragonghostghostAstonishghostShadow Ball3,5320:190.100.02338.8%
3KingambitdarksteeldarkSnarldarkFoul Play3,6140:220.120.01961.9%
4TyranitarrockdarkdarkBitedarkBrutal Swing3,8340:210.120.02095.9%
5HydreigondarkdragondarkBitedarkBrutal Swing3,6250:210.110.12120.1%
6VolcaronabugfirebugBug BitebugBug Buzz3,6320:210.120.02091.9%
7IncineroarfiredarkdarkSnarldarkBrutal Swing2,9960:210.120.02042.8%
8AbsoldarkdarkSnarldarkBrutal Swing2,5260:200.110.22219.7%
9ChandelureghostfireghostHexghostShadow Ball3,2680:200.110.12182.1%
10Hisuian ZoroarknormalghostdarkSnarlghostShadow Ball2,6150:190.110.12294.8%
11CursolaghostghostHexghostShadow Ball3,0630:200.110.12210.8%
12PolteageistghostghostAstonishghostShadow Ball3,0580:200.110.22168.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Necrozma.

Estimator is how many trainers of this strength the fight needs. Power is the share of Necrozma's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1steelMetal Claw+steelIron Headhardest0:200.110.0100%
2ghostShadow Claw+steelIron Head0:200.110.0100%
3steelMetal Claw+psychicFuture Sight0:200.110.0100%
4psychicPsycho Cut+steelIron Head0:200.110.0100%
5steelMetal Claw+darkDark Pulse0:200.110.0100%
6psychicPsycho Cut+psychicFuture Sight0:200.110.0100%
7psychicPsycho Cut+darkDark Pulse0:200.110.0100%
8ghostShadow Claw+darkDark Pulse0:200.110.0100%
9steelMetal Claw+dragonOutrage0:200.110.1100%
10psychicPsycho Cut+dragonOutrage0:200.110.1100%
11ghostShadow Claw+dragonOutrage0:200.110.0100%
12ghostShadow Claw+psychicFuture Sight0:200.110.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Necrozma throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
steelMetal Claw6+50.5s0.23s
ghostShadow Claw6+40.5s0.05s
psychicPsycho CutSTAB4+70.5s0.27s

Charged moves

MovePowerEnergyDurationHits at
psychicFuture SightSTAB115-1002.5s1.20s
steelIron Head60-502.0s1.40s
dragonOutrage110-504.0s2.60s
darkDark Pulse80-503.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,0182,522
11/11/112,0352,544
12/12/122,0522,565
13/13/132,0692,587
14/14/142,0872,608
15/15/15hundo2,1042,630

Caught CP range 2,018 - 2,104, or 2,522 - 2,630 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Necrozma is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
251
Game Master
Base Defense
195
Game Master
Base Stamina
219
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((251 + 15) x 0.5974)158Game Master base Attack, tier CPM
Defensefloor((195 + 15) x 0.5974)125Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 219 unused600tier HP pool
Lobby CPfloor((251 + 15) x sqrt(195 + 15) x sqrt(600) / 10) β€” no CPM term9,442Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Necrozma's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.