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Necrozma (Dawn Wings) counters

#0800
Lobby CP
26,857
Attack
213
Defense
171
HP
3,600
Raid timer
3 min
180s

Caught CP range 2,251 - 2,342.

Necrozma (Dawn Wings) weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Necrozma (Dawn Wings) is weak to ghost2.56xdark2.56x

  • Double weak (2)
  • Neutral (12)
  • Resists (3)
  • Double resists (1)

It resists fighting0.24xnormal0.39xpoison0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Necrozma (Dawn Wings) counters

One trainer with counters this good beats Necrozma (Dawn Wings) alone. Difficulty rating 0.55 with the best counter, 1:37 to win.

Trainers1soloable
#AttackerMoveset
1Tyranitarrockdarkjoint top pickdarkBitedarkBrutal Swing3,8341:370.552.9241.8%
2Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,6251:370.553.1241.1%
3KingambitdarksteeldarkSnarldarkFoul Play3,6141:450.602.2223.5%
4IncineroarfiredarkdarkSnarldarkDarkest Lariat2,9961:470.612.8220.3%
5AbsoldarkdarkSnarldarkBrutal Swing2,5261:440.594.6224.7%
6GholdengosteelghostghostHexghostShadow Ball3,5171:510.633.7211.0%
7ChandelureghostfireghostHexghostShadow Ball3,2681:480.624.8217.0%
8WeaviledarkicedarkSnarldarkFoul Play3,0051:500.634.5213.2%
9GrimmsnarldarkfairydarkSucker PunchdarkFoul Play2,8501:560.663.5203.2%
10DragapultdragonghostghostAstonishghostShadow Ball3,5321:510.634.8211.6%
11Alolan MukpoisondarkdarkSnarldarkBrutal Swing2,7571:590.683.6196.5%
12ZoroarkdarkdarkSnarldarkFoul Play2,5711:530.645.0208.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Necrozma (Dawn Wings).

Estimator is how many trainers of this strength the fight needs. Power is the share of Necrozma (Dawn Wings)'s HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 15 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicPsycho Cut+ghostMoongeist Beamhardest1:570.664.9100%
2steelMetal Claw+ghostMoongeist Beam1:550.654.9100%
3ghostShadow Claw+ghostMoongeist Beam1:540.654.9100%
4psychicPsycho Cut+darkDark Pulse1:420.582.7100%
5steelMetal Claw+darkDark Pulse1:420.582.9100%
6ghostShadow Claw+dragonOutrage1:420.583.7100%
7steelMetal Claw+dragonOutrage1:410.583.5100%
8ghostShadow Claw+darkDark Pulse1:410.582.8100%
9psychicPsycho Cut+dragonOutrage1:410.573.4100%
10steelMetal Claw+steelIron Head1:400.572.9100%
11steelMetal Claw+psychicFuture Sight1:400.572.3100%
12psychicPsycho Cut+psychicFuture Sight1:400.571.9100%
13ghostShadow Claw+psychicFuture Sight1:400.572.2100%
14ghostShadow Claw+steelIron Head1:400.572.8100%
15psychicPsycho Cut+steelIron Head1:400.572.5100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Necrozma (Dawn Wings) throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
ghostShadow ClawSTAB6+40.5s0.05s
steelMetal Claw6+50.5s0.23s
psychicPsycho CutSTAB4+70.5s0.27s

Charged moves

MovePowerEnergyDurationHits at
ghostMoongeist BeamSTAB230-1003.0s2.20s
psychicFuture SightSTAB115-1002.5s1.20s
steelIron Head60-502.0s1.40s
dragonOutrage110-504.0s2.60s
darkDark Pulse80-503.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,2512,813
11/11/112,2692,836
12/12/122,2872,859
13/13/132,3052,882
14/14/142,3242,905
15/15/15hundo2,3422,928

Caught CP range 2,251 - 2,342, or 2,813 - 2,928 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Necrozma (Dawn Wings) is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
277
Game Master
Base Defense
220
Game Master
Base Stamina
200
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((277 + 15) x 0.73)213Game Master base Attack, tier CPM
Defensefloor((220 + 15) x 0.73)171Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 200 unused3,600tier HP pool
Lobby CPfloor((277 + 15) x sqrt(220 + 15) x sqrt(3,600) / 10) β€” no CPM term26,857Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Necrozma (Dawn Wings)'s own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.