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Naganadel counters

#0804
Lobby CP
51,860
Attack
273
Defense
171
HP
20,000
Raid timer
5 min
300s

Caught CP range 1,732 - 1,813.

Naganadel weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Naganadel is weak to ground1.6xpsychic1.6xice1.6xdragon1.6x

  • Weak (4)
  • Neutral (7)
  • Resists (7)

It resists grass0.39xfighting0.625xpoison0.625xbug0.625xfire0.625xwater0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Naganadel counters

Beating Naganadel should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.71 with the best counter, 12:28 to win.

Trainers3small group
#AttackerMoveset
1Baxcaliburdragonicejoint top pickdragonDragon BreathdragonGlaive Rush3,55012:282.716.040.6%
2GarchompdragongrounddragonDragon TaildragonBreaking Swipe3,96213:222.906.037.9%
3DragapultdragonghostdragonDragon TaildragonBreaking Swipe3,53213:593.046.036.2%
4MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,79115:293.376.032.7%
5SalamencedragonflyingdragonDragon TaildragonDraco Meteor3,74914:443.206.034.4%
6ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,24415:353.396.032.5%
7HaxorusdragondragonDragon TaildragonBreaking Swipe3,59314:283.146.035.0%
8DragonitedragonflyingdragonDragon TaildragonDraco Meteor3,79215:053.286.033.6%
9RhyperiorgroundrockgroundMud-SlapdragonBreaking Swipe3,73316:223.566.031.0%
10MamoswineicegroundgroundMud-SlapiceAvalanche3,32815:513.446.032.0%
11DuraludonsteeldragondragonDragon TaildragonDragon Claw3,06717:063.726.029.6%
12Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,10516:393.626.030.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Naganadel.

Estimator is how many trainers of this strength the fight needs. Power is the share of Naganadel's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1flyingAir Slash+dragonDragon Pulsehardest14:523.236.0100%
2poisonPoison Jab+dragonDragon Pulse14:423.206.0100%
3poisonPoison Jab+flyingAcrobatics14:193.116.099%
4flyingAir Slash+flyingAcrobatics14:193.116.0100%
5flyingAir Slash+dragonDragon Claw14:163.106.092%
6poisonPoison Jab+dragonDragon Claw14:133.096.092%
7flyingAir Slash+poisonSludge Bomb14:113.086.0100%
8poisonPoison Jab+poisonSludge Bomb14:113.086.0100%
9flyingAir Slash+bugFell Stinger13:472.996.0100%
10poisonPoison Jab+bugFell Stinger13:442.996.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Naganadel throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
poisonPoison JabSTAB13+91.0s0.40s
flyingAir Slash12+81.0s0.80s

Charged moves

MovePowerEnergyDurationHits at
flyingAcrobatics100-1002.0s0.60s
poisonSludge BombSTAB85-502.5s1.30s
dragonDragon ClawSTAB45-331.5s0.90s
dragonDragon PulseSTAB90-503.5s2.05s
bugFell Stinger45-332.0s1.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,7322,165
11/11/111,7482,185
12/12/121,7642,205
13/13/131,7802,225
14/14/141,7972,246
15/15/15hundo1,8132,266

Caught CP range 1,732 - 1,813, or 2,165 - 2,266 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Naganadel is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
263
Game Master
Base Defense
159
Game Master
Base Stamina
177
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((263 + 15) x 0.985)273Game Master base Attack, tier CPM
Defensefloor((159 + 15) x 0.985)171Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 177 unused20,000tier HP pool
Lobby CPfloor((263 + 15) x sqrt(159 + 15) x sqrt(20,000) / 10) β€” no CPM term51,860Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Naganadel's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.