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Murkrow counters

#0198
Lobby CP
4,700
Attack
113
Defense
60
HP
600
Raid timer
3 min
180s

Caught CP range 835 - 892.

Murkrow weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Murkrow is weak to rock1.6xelectric1.6xice1.6xfairy1.6x

  • Weak (4)
  • Neutral (9)
  • Resists (5)

It resists ground0.39xpsychic0.39xghost0.625xgrass0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Murkrow counters

One trainer with counters this good beats Murkrow alone. Difficulty rating 0.06 with the best counter, 0:10 to win.

Trainers1soloable
#AttackerMoveset
1Rhyperiorgroundrockjoint top pickrockSmack DownrockRock Wrecker3,7330:100.060.04325.3%
2RampardosrockrockSmack DownrockRock Slide3,2980:090.050.04589.4%
3MagnezoneelectricsteelelectricCharge BeamelectricZap Cannon3,2050:100.060.04152.2%
4BaxcaliburdragoniceiceIce FangiceBlizzard3,5500:100.060.04152.2%
5JolteonelectricelectricThunder ShockelectricZap Cannon2,8880:100.060.04188.1%
6GlimmorarockpoisonrockRock ThrowrockPower Gem3,2730:110.060.03963.4%
7MagnetonelectricsteelelectricVolt SwitchelectricZap Cannon2,4850:110.060.03963.4%
8KleavorbugrockbugFury CutterrockRock Slide3,1460:110.060.03988.8%
9WeaviledarkiceiceIce ShardiceTriple Axel3,0050:110.060.03963.4%
10GardevoirpsychicfairyfairyCharmfairyDazzling Gleam3,0930:110.060.03963.4%
11VikavoltbugelectricelectricVolt SwitchelectricDischarge3,1170:110.060.03963.4%
12ElectivireelectricelectricThunder ShockelectricWild Charge3,0790:110.060.03791.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Murkrow.

Estimator is how many trainers of this strength the fight needs. Power is the share of Murkrow's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1flyingPeck+darkDark Pulsehardest0:100.060.0100%
2darkFeint Attack+darkDark Pulse0:100.060.0100%
3flyingPeck+darkFoul Play0:100.060.0100%
4darkFeint Attack+darkFoul Play0:100.060.0100%
5flyingPeck+flyingDrill Peck0:100.060.0100%
6darkFeint Attack+flyingDrill Peck0:100.060.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Murkrow throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
darkFeint AttackSTAB11+101.0s0.85s
flyingPeckSTAB10+101.0s0.45s

Charged moves

MovePowerEnergyDurationHits at
darkFoul PlaySTAB70-502.0s1.70s
flyingDrill PeckSTAB70-332.5s1.90s
darkDark PulseSTAB80-503.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor8351,044
11/11/118461,058
12/12/128581,072
13/13/138691,087
14/14/148811,101
15/15/15hundo8921,116

Caught CP range 835 - 892, or 1,044 - 1,116 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Murkrow is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
175
Game Master
Base Defense
87
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((175 + 15) x 0.5974)113Game Master base Attack, tier CPM
Defensefloor((87 + 15) x 0.5974)60Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 155 unused600tier HP pool
Lobby CPfloor((175 + 15) x sqrt(87 + 15) x sqrt(600) / 10) β€” no CPM term4,700Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Murkrow's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.