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PoGoBud

Not released in Pokemon GONo trainer can own this one yet.

Not obtainable in Pokemon GO as of 2026-10-03: PvPoke flags it released:false and onemorecatch.site lists the species as unavailable. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Munkidori counters

#1015
Lobby CP
8,127
Attack
151
Defense
102
HP
600
Raid timer
3 min
180s

Caught CP range 1,601 - 1,678.

Munkidori weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Munkidori is weak to ground1.6xghost1.6xdark1.6x

  • Weak (3)
  • Neutral (11)
  • Resists (4)

It resists fighting0.39xpoison0.625xgrass0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Munkidori counters

One trainer with counters this good beats Munkidori alone. Difficulty rating 0.10 with the best counter, 0:17 to win.

Trainers1soloable
#AttackerMoveset
1Kingambitdarksteeljoint top pickdarkSnarldarkFoul Play3,6140:170.100.02546.4%
2TyranitarrockdarkdarkBitedarkBrutal Swing3,8340:160.090.02645.3%
3HydreigondarkdragondarkBitedarkBrutal Swing3,6250:160.090.02750.5%
4ExcadrillgroundsteelgroundMud-SlapgroundDrill Run3,2440:170.090.02590.3%
5WeaviledarkicedarkSnarldarkFoul Play3,0050:160.090.02677.8%
6IncineroarfiredarkdarkSnarldarkDarkest Lariat2,9960:170.090.02564.4%
7DragapultdragonghostdragonDragon TailghostShadow Ball3,5320:160.090.02664.8%
8ChandelureghostfirefireFire SpinghostShadow Ball3,2680:160.090.02716.4%
9ZoroarkdarkdarkSnarldarkFoul Play2,5710:160.090.02713.8%
10AbsoldarkdarkSnarldarkBrutal Swing2,5260:160.090.02670.6%
11GengarghostpoisonghostLickghostShadow Ball2,8780:160.090.32738.7%
12RhyperiorgroundrockgroundMud-SlapgroundDrill Run3,7330:180.100.02409.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Munkidori.

Estimator is how many trainers of this strength the fight needs. Power is the share of Munkidori's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicConfusion+psychicPsychichardest0:170.090.0100%
2psychicConfusion+psychicFuture Sight0:170.090.0100%
3poisonPoison Jab+psychicPsychic0:170.090.0100%
4poisonPoison Jab+psychicFuture Sight0:170.090.0100%
5psychicConfusion+poisonSludge Bomb0:160.090.0100%
6poisonPoison Jab+poisonSludge Bomb0:160.090.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Munkidori throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
poisonPoison JabSTAB13+91.0s0.40s
psychicConfusionSTAB19+141.5s0.50s

Charged moves

MovePowerEnergyDurationHits at
psychicFuture SightSTAB115-1002.5s1.20s
poisonSludge BombSTAB85-502.5s1.30s
psychicPsychicSTAB95-503.0s1.50s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6012,001
11/11/111,6162,020
12/12/121,6322,040
13/13/131,6472,059
14/14/141,6632,079
15/15/15hundo1,6782,098

Caught CP range 1,601 - 1,678, or 2,001 - 2,098 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Munkidori is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
238
Game Master
Base Defense
157
Game Master
Base Stamina
186
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((238 + 15) x 0.5974)151Game Master base Attack, tier CPM
Defensefloor((157 + 15) x 0.5974)102Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 186 unused600tier HP pool
Lobby CPfloor((238 + 15) x sqrt(157 + 15) x sqrt(600) / 10) β€” no CPM term8,127Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Munkidori's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.