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Mr. Rime counters

#0866
Lobby CP
38,723
Attack
179
Defense
153
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,540 - 1,615.

Mr. Rime weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mr. Rime is weak to rock1.6xbug1.6xghost1.6xsteel1.6xfire1.6xdark1.6x

  • Weak (6)
  • Neutral (10)
  • Resists (2)

It resists psychic0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Mr. Rime counters

Beating Mr. Rime should take 2 trainers with Pokemon of this strength. Difficulty rating 1.87 with the best counter, 8:35 to win.

Trainers2duo
#AttackerMoveset
1Metagrosssteelpsychicjoint top pickbugFury CuttersteelMeteor Mash3,7918:351.874.859.0%
2TyranitarrockdarkrockSmack DowndarkBrutal Swing3,8349:482.135.251.8%
3HydreigondarkdragondarkBitedarkBrutal Swing3,6259:302.065.553.4%
4KingambitdarksteeldarkSnarldarkFoul Play3,61410:242.263.748.7%
5ChandelureghostfirefireFire SpinghostShadow Ball3,2689:272.056.053.6%
6IncineroarfiredarkdarkSnarlfireBlast Burn2,99610:072.205.450.1%
7CinderacefirefireFire SpinfirePyroball3,0189:382.096.052.6%
8GholdengosteelghostghostHexghostShadow Ball3,51710:052.195.950.3%
9DelphoxfirepsychicfireFire SpinfireBlast Burn3,05910:032.196.050.4%
10TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,25010:112.215.949.8%
11VolcaronabugfirefireFire SpinfireOverheat3,63210:002.176.050.7%
12WeaviledarkicedarkSnarldarkFoul Play3,00510:172.235.949.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mr. Rime.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mr. Rime's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 15 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicZen Headbutt+psychicPsychichardest9:462.124.8100%
2iceIce Shard+psychicPsychic9:462.125.2100%
3psychicConfusion+psychicPsychic9:442.114.9100%
4psychicConfusion+iceTriple Axel9:402.105.8100%
5psychicZen Headbutt+iceTriple Axel9:402.105.8100%
6iceIce Shard+iceTriple Axel9:392.105.9100%
7psychicConfusion+iceIce Punch9:372.095.5100%
8psychicZen Headbutt+iceIcy Wind9:372.095.6100%
9iceIce Shard+iceIce Punch9:372.095.6100%
10iceIce Shard+iceIcy Wind9:372.095.6100%
11iceIce Shard+psychicPsybeam9:372.094.3100%
12psychicConfusion+iceIcy Wind9:362.095.5100%
13psychicZen Headbutt+psychicPsybeam9:362.083.7100%
14psychicZen Headbutt+iceIce Punch9:352.085.4100%
15psychicConfusion+psychicPsybeam9:352.083.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mr. Rime throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicConfusionSTAB19+141.5s0.50s
psychicZen HeadbuttSTAB11+91.0s0.75s
iceIce ShardSTAB10+101.0s0.40s

Charged moves

MovePowerEnergyDurationHits at
psychicPsychicSTAB95-503.0s1.50s
iceTriple AxelSTAB60-332.0s1.50s
iceIce PunchSTAB50-332.0s1.40s
psychicPsybeamSTAB65-503.0s1.10s
iceIcy WindSTAB65-333.5s2.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5401,925
11/11/111,5551,944
12/12/121,5701,962
13/13/131,5851,981
14/14/141,6002,000
15/15/15hundo1,6152,019

Caught CP range 1,540 - 1,615, or 1,925 - 2,019 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Mr. Rime is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
212
Game Master
Base Defense
179
Game Master
Base Stamina
190
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((212 + 15) x 0.79)179Game Master base Attack, tier CPM
Defensefloor((179 + 15) x 0.79)153Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 190 unused15,000tier HP pool
Lobby CPfloor((212 + 15) x sqrt(179 + 15) x sqrt(15,000) / 10) β€” no CPM term38,723Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mr. Rime's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.