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Not released in Pokemon GONo trainer can own this one yet.

Minior debuts in Pokemon GO through Minior Showers, first event 2026-10-19 (Orionids), one core colour per event through 2027-08 (pokemongo.com news); not obtainable before then. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Minior (Blue) counters

Not released in Pokemon GO
Lobby CP
6,896
HP
600
Timer
3:00
Attack
139
Defense
87
Difficulty
0.05
Pokebattler scale

Beating Minior (Blue) should take 1 trainer with level 40 counters. Caught CP 1,241-1,310.

Weak torock1.6xsteel1.6xwater1.6xelectric1.6xice1.6x

Who to bring

Improve your raidweather · friendship · Mega in the lobby · Party Power · Adventure EffectsShow ▾

Friendship

every trainer in the lobby who is your friend

Mega in the lobby

a Mega boosts every trainer's attacks: 1.3x of its own type, 1.1x of others
Try an Electric Mega — most top counters attack with Electric

Party Power

Party Play: the charged move after a full meter does 2x

Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.

Best counters

Mega, Legendary, Shadow · level 40

The best Minior (Blue) counters are Mega Greninja, Shadow Thundurus (Therian), Necrozma (Dusk Mane), Regieleki, Zamazenta (Crowned Shield) & Kyurem (White).

Suggested party of sixat most one Mega
  1. M. Greninja
  2. S. Thundurus (Therian)
  3. Necrozma (Dusk Mane)
  4. Regieleki
  5. Zamazenta (Crowned Shield)
  6. Kyurem (White)

3 more Megas ranked inside the top six — a party can hold only one Mega, so the best one stays and the next non-Mega takes the slot.

Ranked by Estimator (trainers needed); small print: time to winOrder byEstimatorOverall %

  1. 1Mega GreninjaMegapartyWater Shuriken / Surf+0.050:08
  2. 2Mega StarmieMegaPsywave / Liquidation+0.050:09
  3. 3Mega Raichu XMegaThunder Shock / Volt Tackle+0.050:09
  4. 4Mega Raichu YMegaThunder Shock / Zap Cannon+0.050:10
  5. 5Shadow Thundurus (Therian)ShadowLegendarypartyVolt Switch / Wildbolt Storm0.060:10
  6. 6Necrozma (Dusk Mane)LegendarypartyPsycho Cut / Sunsteel Strike0.060:10
  7. 7RegielekiLegendarypartyThunder Shock / Thunder Cage0.060:10
  8. 8Zamazenta (Crowned Shield)LegendarypartyIce Fang / Behemoth Bash0.060:10
  9. 9Kyurem (White)LegendarypartyIce Fang / Ice Burn0.060:11
  10. 10Shadow GreninjaShadowWater Shuriken / Hydro Cannon0.060:11

More orders under All settings (Sort by). The top 15 in detail.

Build and order a party of six →Plan your raid lobby →

Related countersShadow Minior (Blue)
Raid alerts…

Top 15 Minior (Blue) counters in detail

Click a row for damage per move, breakpoints and the energy cycle. Click a column to sort. All 30 ranked attackers, with every column, are under All settings.

Trainers1soloable
#AttackerMoveset
1Mega Greninjawaterdarkjoint top pickwaterWater ShurikenwaterSurf+3,7840:080.050.05315.9%
2Mega StarmiewaterpsychicpsychicPsywavewaterLiquidation+3,7010:090.050.04843.3%
3Mega Raichu XelectricelectricThunder ShockelectricVolt Tackle+3,5100:090.050.04811.3%
4Mega Raichu YelectricelectricThunder ShockelectricZap Cannon+3,7800:100.050.04545.4%
5Shadow Thundurus (Therian)electricflyingelectricVolt SwitchelectricWildbolt Storm3,6590:100.060.04359.9%
6Necrozma (Dusk Mane)psychicsteelpsychicPsycho CutsteelSunsteel Strike4,0990:100.060.04359.9%
7RegielekielectricelectricThunder ShockelectricThunder Cage2,8030:100.060.04237.0%
8Zamazenta (Crowned Shield)fightingsteeliceIce FangsteelBehemoth Bash4,1720:100.060.04152.2%
9Kyurem (White)dragoniceiceIce FangiceIce Burn4,6050:110.060.03967.1%
10Shadow GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6540:110.060.03963.4%
11Mega LucariofightingsteelfightingForce PalmsteelMeteor Mash3,8260:110.060.03920.7%
12Shadow ElectivireelectricelectricThunder ShockelectricWild Charge3,0790:110.060.03892.7%
13Shadow MetagrosssteelpsychicbugFury CuttersteelMeteor Mash3,7910:110.060.03889.2%
14Shadow KinglerwaterwaterBubblewaterRazor Shell2,8290:110.060.03865.0%
15Shadow RaikouelectricelectricThunder ShockelectricWild Charge3,4520:110.060.03844.6%

Ordered by Estimator alone, fewest trainers needed first. . The place badge names each row's Overall place on hover.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden — the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Minior (Blue).

Estimator is how many trainers of this strength the fight needs. Power is the share of Minior (Blue)'s HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Simulating each boss moveset…

Minior (Blue) weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

  • Weak (5)
  • Neutral (7)
  • Resists (6)

It resists normal0.625xflying0.625xpoison0.625xground0.625xbug0.625xfire0.625x— bringing one of those is throwing damage away.

What Minior (Blue) throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRolloutSTAB15+191.5s1.06s
normalTake Down7+81.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
flyingAcrobaticsSTAB100-1002.0s0.60s
rockPower GemSTAB80-503.0s2.05s
rockAncient PowerSTAB70-333.5s2.85s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,2411,551
11/11/111,2541,568
12/12/121,2681,585
13/13/131,2821,602
14/14/141,2961,620
15/15/15hundo1,3101,637

Caught CP range 1,241 - 1,310, or 1,551 - 1,637 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

From the raid schedule, refreshed daily.

Minior (Blue) is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.

All settings

Tier 1: 600 HP, 3:00 timer, boss Attack 139 / Defense 87 (15/15/15 at tier CPM 0.5974).

Attackers allowed
Share these exact settings
Every column, and pokebattler.com's own rank

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Mega Greninja
waterdarkmega
Water Shuriken / Surf+
0.050:080.0
2
Mega Starmie
waterpsychicmega
Psywave / Liquidation+
0.050:090.0
3
Mega Raichu X
electricmega
Thunder Shock / Volt Tackle+
0.050:090.0
4
Mega Raichu Y
electricmega
Thunder Shock / Zap Cannon+
0.050:100.0
5
Shadow Thundurus (Therian)
electricflyingshadow
Volt Switch / Wildbolt Storm
0.060:100.0
6
Necrozma (Dusk Mane)
psychicsteel
Psycho Cut / Sunsteel Strike
0.060:100.0
7
Regieleki
electric
Thunder Shock / Thunder Cage
0.060:100.0
8
Zamazenta (Crowned Shield)
fightingsteel
Ice Fang / Behemoth Bash
0.060:100.0
9
Kyurem (White)
dragonice
Ice Fang / Ice Burn
0.060:110.0
10
Shadow Greninja
waterdarkshadow
Water Shuriken / Hydro Cannon
0.060:110.0
11
Mega Lucario
fightingsteelmega
Force Palm / Meteor Mash
0.060:110.0
12
Shadow Electivire
electricshadow
Thunder Shock / Wild Charge
0.060:110.0
13
Shadow Metagross
steelpsychicshadow
Fury Cutter / Meteor Mash
0.060:110.0
14
Shadow Kingler
watershadow
Bubble / Razor Shell
0.060:110.0
15
Shadow Raikou
electricshadow
Thunder Shock / Wild Charge
0.060:110.0
16
Mega Mewtwo X
psychicfightingmega
Confusion / Dynamic Punch+
0.060:110.0
17
Mega Mewtwo Y
psychicmega
Psycho Cut / Future Sight+
0.060:110.0
18
Primal Kyogre
watermega
Waterfall / Surf
0.060:110.0
19
Mega Diancie
rockfairymega
Rock Throw / Rock Slide
0.060:110.0
20
Mega Metagross
steelpsychicmega
Fury Cutter / Meteor Mash
0.060:110.0
21
Thundurus (Therian)
electricflying
Volt Switch / Wildbolt Storm
0.060:110.0
22
Shadow Galarian Darmanitan (Standard)
iceshadow
Ice Fang / Avalanche
0.060:120.0
23
Shadow Zapdos
electricflyingshadow
Thunder Shock / Thunderbolt
0.060:120.0
24
Kyurem (Black)
dragonice
Shadow Claw / Freeze Shock
0.070:120.0
25
Mega Manectric
electricmega
Charge Beam / Wild Charge
0.070:120.0
26
Shadow Dialga
steeldragonshadow
Metal Claw / Thunder
0.070:120.0
27
Shadow Rampardos
rockshadow
Smack Down / Rock Slide
0.070:120.0
28
Shadow Luxray
electricshadow
Spark / Wild Charge
0.070:120.0
29
Shadow Weavile
darkiceshadow
Snarl / Triple Axel
0.070:120.0
30
Necrozma (Dawn Wings)
psychicghost
Metal Claw / Moongeist Beam
0.070:120.0
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com. Boss-by-boss accuracy report.

Ranked 30 attackers in 0.1 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.

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