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Metang counters

#0375
Lobby CP
29,903
Attack
150
Defense
188
HP
20,000
Raid timer
5 min
300s

Caught CP range 925 - 983.

Metang weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Metang is weak to ground1.6xghost1.6xfire1.6xdark1.6x

  • Weak (4)
  • Neutral (4)
  • Resists (10)

It resists poison0.39xpsychic0.39xnormal0.625xflying0.625xrock0.625xsteel0.625xgrass0.625xice0.625xdragon0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Metang counters

Beating Metang should take 4 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 3.42 with the best counter, 15:44 to win.

Trainers4small group
#AttackerMoveset
1Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,62515:443.424.832.2%
2Kingambitdarksteeljoint top pickdarkSnarldarkFoul Play3,61416:403.623.130.4%
3IncineroarfiredarkdarkSnarlfireBlast Burn2,99616:243.574.730.9%
4TyranitarrockdarkdarkBitedarkBrutal Swing3,83416:013.484.531.6%
5ChandelureghostfirefireFire SpinghostShadow Ball3,26815:273.366.032.8%
6CinderacefirefireFire SpinfirePyroball3,01815:343.386.032.5%
7GholdengosteelghostghostHexghostShadow Ball3,51716:283.585.730.8%
8DelphoxfirepsychicfireFire SpinfireBlast Burn3,05916:293.585.930.8%
9VolcaronabugfirefireFire SpinfireOverheat3,63216:123.526.031.3%
10ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,24416:483.656.030.2%
11Darmanitan (Standard)firefireFire FangfireOverheat3,10516:133.526.031.3%
12AbsoldarkdarkSnarldarkBrutal Swing2,52616:263.576.030.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Metang.

Estimator is how many trainers of this strength the fight needs. Power is the share of Metang's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 9 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1bugFury Cutter+psychicPsychichardest16:053.494.8100%
2steelMetal Claw+psychicPsychic16:043.494.8100%
3psychicZen Headbutt+steelGyro Ball16:003.485.8100%
4psychicZen Headbutt+psychicPsychic16:003.484.6100%
5psychicZen Headbutt+psychicPsyshock15:553.463.8100%
6steelMetal Claw+steelGyro Ball15:543.465.8100%
7bugFury Cutter+steelGyro Ball15:533.455.899%
8bugFury Cutter+psychicPsyshock15:533.454.1100%
9steelMetal Claw+psychicPsyshock15:523.454.2100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Metang throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
steelMetal ClawSTAB6+50.5s0.23s
psychicZen HeadbuttSTAB11+91.0s0.75s
bugFury Cutter4+80.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
psychicPsychicSTAB95-503.0s1.50s
steelGyro BallSTAB85-503.5s3.20s
psychicPsyshockSTAB60-332.5s1.80s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor9251,156
11/11/119361,171
12/12/129481,185
13/13/139601,200
14/14/149721,215
15/15/15hundo9831,229

Caught CP range 925 - 983, or 1,156 - 1,229 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Metang is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
138
Game Master
Base Defense
176
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((138 + 15) x 0.985)150Game Master base Attack, tier CPM
Defensefloor((176 + 15) x 0.985)188Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 155 unused20,000tier HP pool
Lobby CPfloor((138 + 15) x sqrt(176 + 15) x sqrt(20,000) / 10) β€” no CPM term29,903Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Metang's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.