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Marshadow counters

#0802
Lobby CP
24,053
Attack
204
Defense
149
HP
3,600
Raid timer
3 min
180s

Caught CP range 2,044 - 2,131.

Marshadow weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Marshadow is weak to flying1.6xghost1.6xpsychic1.6xfairy1.6x

  • Weak (4)
  • Neutral (9)
  • Resists (5)

It resists normal0.39xfighting0.39xbug0.39xpoison0.625xrock0.625xβ€” bringing one of those is throwing damage away.

Best Marshadow counters

One trainer with counters this good beats Marshadow alone. Difficulty rating 0.80 with the best counter, 2:20 to win.

Trainers1soloable
#AttackerMoveset
1Gholdengosteelghostjoint top pickghostHexghostShadow Ball3,5172:200.803.6167.3%
2Dragapultdragonghostjoint top pickghostAstonishghostShadow Ball3,5322:200.803.8167.3%
3Toucannonnormalflyingjoint top pickflyingPeckflyingBeak Blast2,6892:110.755.6179.0%
4ChandelureghostfireghostHexghostShadow Ball3,2682:190.794.1169.1%
5MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,7912:230.823.7163.7%
6SalamencedragonflyingdragonDragon TailflyingFly3,7492:170.784.3171.4%
7GengarghostpoisonghostLickghostShadow Ball2,8782:200.794.9168.2%
8EspeonpsychicpsychicConfusionpsychicPsychic3,1702:210.805.1166.6%
9AlakazampsychicpsychicConfusionpsychicPsychic3,0572:210.805.5166.2%
10BraviarynormalflyingflyingAir SlashflyingFly3,0882:220.815.4165.8%
11GalladepsychicfightingpsychicPsycho CutpsychicPsychic3,0932:290.854.3158.0%
12StaraptornormalflyingflyingGustflyingFly2,8252:200.805.6167.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Marshadow.

Estimator is how many trainers of this strength the fight needs. Power is the share of Marshadow's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 20 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1ghostShadow Claw+rockRock Slidehardest2:220.815.0100%
2darkSucker Punch+rockRock Slide2:220.814.9100%
3fightingCounter+rockRock Slide2:220.814.8100%
4poisonPoison Jab+rockRock Slide2:220.814.7100%
5ghostShadow Claw+iceIce Punch2:210.804.5100%
6darkSucker Punch+iceIce Punch2:200.804.3100%
7fightingCounter+iceIce Punch2:200.804.3100%
8poisonPoison Jab+iceIce Punch2:190.794.1100%
9fightingCounter+fightingClose Combat2:180.793.9100%
10ghostShadow Claw+fightingClose Combat2:180.784.2100%
11ghostShadow Claw+fireFire Punch2:170.784.1100%
12fightingCounter+fireFire Punch2:170.783.9100%
13poisonPoison Jab+fightingClose Combat2:170.783.8100%
14darkSucker Punch+electricThunder Punch2:170.784.1100%
15darkSucker Punch+fightingClose Combat2:170.783.9100%
16ghostShadow Claw+electricThunder Punch2:160.784.2100%
17darkSucker Punch+fireFire Punch2:160.783.9100%
18poisonPoison Jab+electricThunder Punch2:160.783.8100%
19fightingCounter+electricThunder Punch2:160.773.9100%
20poisonPoison Jab+fireFire Punch2:160.773.6100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Marshadow throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fightingCounterSTAB13+91.0s0.80s
ghostShadow ClawSTAB6+40.5s0.05s
poisonPoison Jab13+91.0s0.40s
darkSucker Punch5+60.5s0.10s

Charged moves

MovePowerEnergyDurationHits at
fightingClose CombatSTAB105-1002.5s1.20s
rockRock Slide75-502.5s1.30s
fireFire Punch50-332.0s1.30s
electricThunder Punch50-332.0s1.90s
iceIce Punch50-332.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,0442,555
11/11/112,0612,577
12/12/122,0792,599
13/13/132,0962,621
14/14/142,1142,642
15/15/15hundo2,1312,664

Caught CP range 2,044 - 2,131, or 2,555 - 2,664 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Marshadow is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
265
Game Master
Base Defense
190
Game Master
Base Stamina
207
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((265 + 15) x 0.73)204Game Master base Attack, tier CPM
Defensefloor((190 + 15) x 0.73)149Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 207 unused3,600tier HP pool
Lobby CPfloor((265 + 15) x sqrt(190 + 15) x sqrt(3,600) / 10) β€” no CPM term24,053Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Marshadow's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.