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Mega Latias counters

#0380
Lobby CP
50,941
Attack
240
Defense
246
HP
9,000
Raid timer
5 min
300s

Caught CP range 1,921 - 2,006 (a Mega raid hands you Latias).

Mega Latias weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mega Latias is weak to bug1.6xghost1.6xice1.6xdragon1.6xdark1.6xfairy1.6x

  • Weak (6)
  • Neutral (6)
  • Resists (6)

It resists fighting0.625xfire0.625xwater0.625xgrass0.625xelectric0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Mega Latias counters

Beating Mega Latias should take 2 trainers with Pokemon of this strength. Difficulty rating 1.82 with the best counter, 8:28 to win.

Trainers2duo
#AttackerMoveset
1Baxcaliburdragonicejoint top pickdragonDragon BreathdragonGlaive Rush3,5508:281.826.059.9%
2Garchompdragongroundjoint top pickdragonDragon TaildragonBreaking Swipe3,9628:461.895.857.8%
3HydreigondarkdragondarkBitedarkBrutal Swing3,6259:212.016.054.3%
4GholdengosteelghostghostHexghostShadow Ball3,5179:592.156.050.8%
5ChandelureghostfireghostHexghostShadow Ball3,2689:482.116.051.8%
6DragapultdragonghostdragonDragon TaildragonBreaking Swipe3,5329:382.076.052.7%
7HaxorusdragondragonDragon TaildragonBreaking Swipe3,5939:312.056.053.3%
8DragonitedragonflyingdragonDragon BreathdragonDraco Meteor3,7929:582.146.050.9%
9TyranitarrockdarkdarkBitedarkBrutal Swing3,83410:062.176.050.2%
10SalamencedragonflyingdragonDragon TaildarkBrutal Swing3,74910:122.206.049.7%
11KingambitdarksteeldarkSnarldarkFoul Play3,61410:412.305.747.5%
12VikavoltbugelectricbugBug BitebugX-Scissor3,11710:312.266.048.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Latias.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Latias's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fairyCharm+dragonOutragehardest10:092.186.099%
2dragonDragon Breath+dragonOutrage9:572.146.093%
3psychicZen Headbutt+dragonOutrage9:502.126.094%
4dragonDragon Breath+psychicPsychic9:151.996.0100%
5fairyCharm+fightingAura Sphere9:131.986.093%
6fairyCharm+psychicPsychic9:121.986.097%
7dragonDragon Breath+fightingAura Sphere9:081.976.093%
8psychicZen Headbutt+fightingAura Sphere9:081.976.092%
9psychicZen Headbutt+psychicPsychic9:081.966.097%
10psychicZen Headbutt+electricThunder9:031.955.893%
11dragonDragon Breath+electricThunder8:571.935.896%
12fairyCharm+electricThunder8:571.926.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mega Latias throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
dragonDragon BreathSTAB6+40.5s0.30s
fairyCharm20+111.5s0.90s
psychicZen HeadbuttSTAB11+91.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
fightingAura Sphere100-502.0s1.20s
electricThunder100-1002.5s1.30s
psychicPsychicSTAB95-503.0s1.50s
dragonOutrageSTAB110-504.0s2.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,9212,402
11/11/111,9382,423
12/12/121,9552,444
13/13/131,9722,465
14/14/141,9892,486
15/15/15hundo2,0062,507

Caught CP range 1,921 - 2,006, or 2,402 - 2,507 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Mega Latias is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
289
Game Master
Base Defense
297
Game Master
Base Stamina
190
ignored by a raid boss
Tier CPM
0.79
9,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((289 + 15) x 0.79)240Game Master base Attack, tier CPM
Defensefloor((297 + 15) x 0.79)246Game Master base Defense, tier CPM
HP9,000 β€” fixed by tier, base Stamina 190 unused9,000tier HP pool
Lobby CPfloor((289 + 15) x sqrt(297 + 15) x sqrt(9,000) / 10) β€” no CPM term50,941Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 9,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mega Latias's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.