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Houndstone counters

#0972
ghostTier 3
Lobby CP
17,476
Attack
146
Defense
153
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,365 - 1,436.

Houndstone weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Houndstone is weak to ghost1.6xdark1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists normal0.39xfighting0.39xpoison0.625xbug0.625xβ€” bringing one of those is throwing damage away.

Best Houndstone counters

One trainer with counters this good beats Houndstone alone. Difficulty rating 0.78 with the best counter, 2:17 to win.

Trainers1soloable
#AttackerMoveset
1Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,6252:170.783.0171.4%
2Tyranitarrockdarkjoint top pickdarkBitedarkBrutal Swing3,8342:210.812.9166.0%
3KingambitdarksteeldarkSnarldarkFoul Play3,6142:300.862.8156.2%
4IncineroarfiredarkdarkSnarldarkDarkest Lariat2,9962:300.853.2156.6%
5ChandelureghostfireghostHexghostShadow Ball3,2682:240.824.5163.3%
6DragapultdragonghostghostAstonishghostShadow Ball3,5322:250.834.4161.7%
7GholdengosteelghostghostHexghostShadow Ball3,5172:270.843.8159.3%
8SalamencedragonflyingdarkBitedarkBrutal Swing3,7492:320.873.8154.3%
9AbsoldarkdarkSnarldarkBrutal Swing2,5262:240.824.6163.2%
10WeaviledarkicedarkSnarldarkFoul Play3,0052:310.863.9155.8%
11GengarghostpoisonghostShadow ClawghostShadow Ball2,8782:240.825.2162.9%
12Hisuian ZoroarknormalghostghostShadow ClawghostShadow Ball2,6152:270.845.4160.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Houndstone.

Estimator is how many trainers of this strength the fight needs. Power is the share of Houndstone's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1ghostLick+ghostShadow Ballhardest2:270.844.0100%
2darkBite+ghostShadow Ball2:270.844.0100%
3ghostLick+groundDig2:260.834.7100%
4darkBite+groundDig2:260.834.7100%
5ghostLick+fairyPlay Rough2:250.824.6100%
6darkBite+fairyPlay Rough2:250.824.6100%
7darkBite+psychicPsychic Fangs2:220.810.9100%
8ghostLick+psychicPsychic Fangs2:210.810.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Houndstone throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
ghostLickSTAB5+60.5s0.20s
darkBite6+40.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
ghostShadow BallSTAB100-503.0s2.40s
fairyPlay Rough90-503.0s1.40s
psychicPsychic Fangs25-331.0s0.20s
groundDig100-504.5s2.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,3651,707
11/11/111,3791,724
12/12/121,3931,742
13/13/131,4081,760
14/14/141,4221,778
15/15/15hundo1,4361,795

Caught CP range 1,365 - 1,436, or 1,707 - 1,795 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Houndstone is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
186
Game Master
Base Defense
195
Game Master
Base Stamina
176
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((186 + 15) x 0.73)146Game Master base Attack, tier CPM
Defensefloor((195 + 15) x 0.73)153Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 176 unused3,600tier HP pool
Lobby CPfloor((186 + 15) x sqrt(195 + 15) x sqrt(3,600) / 10) β€” no CPM term17,476Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Houndstone's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.