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Horsea counters

#0116
waterTier 1
Lobby CP
3,831
Attack
86
Defense
70
HP
600
Raid timer
3 min
180s

Caught CP range 558 - 603.

Horsea weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Horsea is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Horsea counters

One trainer with counters this good beats Horsea alone. Difficulty rating 0.06 with the best counter, 0:11 to win.

Trainers1soloable
#AttackerMoveset
1Breloomgrassfightingjoint top pickfightingForce PalmgrassGrass Knot2,6280:110.060.03851.4%
2Magnezoneelectricsteeljoint top pickelectricCharge BeamelectricWild Charge3,2050:120.070.03633.1%
3RoseradegrasspoisongrassMagical LeafgrassLeaf Storm2,9710:110.060.03791.1%
4ElectivireelectricelectricThunder ShockelectricWild Charge3,0790:120.070.03701.0%
5PawmotelectricfightingelectricThunder ShockelectricWild Charge2,6340:120.070.03679.1%
6SceptilegrassbugFury CuttergrassFrenzy Plant2,7570:120.070.03487.8%
7Alolan ExeggutorgrassdragongrassBullet SeedgrassSolar Beam3,0140:130.070.03353.6%
8RillaboomgrassgrassRazor LeafgrassGrass Knot3,3240:120.070.03487.8%
9ExeggutorgrasspsychicgrassBullet SeedgrassSolar Beam3,0140:130.070.03353.6%
10JolteonelectricelectricVolt SwitchelectricThunderbolt2,8880:120.070.03487.8%
11LuxrayelectricelectricSparkelectricWild Charge2,8880:130.070.03422.0%
12MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8250:120.070.03487.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Horsea.

Estimator is how many trainers of this strength the fight needs. Power is the share of Horsea's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWater Gun+steelFlash Cannonhardest0:120.070.0100%
2waterBubble+dragonDragon Pulse0:120.070.0100%
3waterWater Gun+dragonDragon Pulse0:120.070.0100%
4waterBubble+steelFlash Cannon0:120.070.0100%
5waterWater Gun+waterBubble Beam0:120.070.0100%
6waterBubble+waterBubble Beam0:120.070.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Horsea throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater GunSTAB5+50.5s0.30s
waterBubbleSTAB10+121.0s0.55s

Charged moves

MovePowerEnergyDurationHits at
steelFlash Cannon100-1002.5s1.40s
waterBubble BeamSTAB45-332.0s1.55s
dragonDragon Pulse90-503.5s2.05s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor558697
11/11/11567708
12/12/12576720
13/13/13585731
14/14/14594743
15/15/15hundo603754

Caught CP range 558 - 603, or 697 - 754 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Horsea is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
129
Game Master
Base Defense
103
Game Master
Base Stamina
102
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((129 + 15) x 0.5974)86Game Master base Attack, tier CPM
Defensefloor((103 + 15) x 0.5974)70Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 102 unused600tier HP pool
Lobby CPfloor((129 + 15) x sqrt(103 + 15) x sqrt(600) / 10) β€” no CPM term3,831Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Horsea's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.