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Hitmontop counters

#0237
fightingTier 1
Lobby CP
6,861
Attack
112
Defense
132
HP
600
Raid timer
3 min
180s

Caught CP range 1,166 - 1,232.

Hitmontop weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Hitmontop is weak to flying1.6xpsychic1.6xfairy1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists rock0.625xbug0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Hitmontop counters

One trainer with counters this good beats Hitmontop alone. Difficulty rating 0.10 with the best counter, 0:19 to win.

Trainers1soloable
#AttackerMoveset
1Alakazampsychicjoint top pickpsychicPsycho CutpsychicPsychic3,0570:190.100.02341.3%
2StaraptornormalflyingflyingGustflyingFly2,8250:190.100.02323.8%
3ToucannonnormalflyingflyingPeckflyingBeak Blast2,6890:190.110.02268.2%
4SalamencedragonflyingfireFire FangflyingFly3,7490:200.110.12183.0%
5BraviarynormalflyingflyingAir SlashflyingFly3,0880:200.110.02151.7%
6GardevoirpsychicfairypsychicConfusionpsychicSynchronoise3,0930:220.120.02003.2%
7GalladepsychicfightingpsychicConfusionpsychicSynchronoise3,0930:220.120.01979.7%
8EspeonpsychicpsychicConfusionpsychicPsychic3,1700:220.120.01977.1%
9Hisuian BraviarypsychicflyingflyingAir SlashflyingFly2,8140:220.120.01949.6%
10MetagrosssteelpsychicbugFury CutterpsychicPsychic3,7910:230.130.01867.0%
11ExeggutorgrasspsychicpsychicExtrasensorypsychicPsychic3,0140:220.120.01967.0%
12FlamigoflyingfightingflyingWing AttackflyingBrave Bird2,7570:220.120.01978.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Hitmontop.

Estimator is how many trainers of this strength the fight needs. Power is the share of Hitmontop's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fightingRock Smash+fightingClose Combathardest0:200.110.0100%
2fightingCounter+steelGyro Ball0:200.110.0100%
3fightingRock Smash+steelGyro Ball0:200.110.0100%
4fightingCounter+fightingClose Combat0:200.110.0100%
5fightingRock Smash+rockStone Edge0:200.110.0100%
6fightingCounter+iceTriple Axel0:190.110.0100%
7fightingRock Smash+iceTriple Axel0:190.110.0100%
8fightingCounter+rockStone Edge0:190.110.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Hitmontop throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fightingCounterSTAB13+91.0s0.80s
fightingRock SmashSTAB17+121.5s0.75s

Charged moves

MovePowerEnergyDurationHits at
fightingClose CombatSTAB105-1002.5s1.20s
rockStone Edge105-1002.5s0.90s
iceTriple Axel60-332.0s1.50s
steelGyro Ball85-503.5s3.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,1661,458
11/11/111,1791,474
12/12/121,1921,490
13/13/131,2051,507
14/14/141,2191,524
15/15/15hundo1,2321,540

Caught CP range 1,166 - 1,232, or 1,458 - 1,540 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Hitmontop is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
173
Game Master
Base Defense
207
Game Master
Base Stamina
137
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((173 + 15) x 0.5974)112Game Master base Attack, tier CPM
Defensefloor((207 + 15) x 0.5974)132Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 137 unused600tier HP pool
Lobby CPfloor((173 + 15) x sqrt(207 + 15) x sqrt(600) / 10) β€” no CPM term6,861Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Hitmontop's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.